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I've been experimenting with some different WAD file editors. The one I'll be talking about now is Wally 1.55B.

On this screenshot, the window with a red icon is showing a MIP file generated by Retroquad, right from the game's texture folder.

The window with an yellow icon is showing the same MIP file, after it was imported by Wally into a WAD file.

As you can see, not only is Wally unable to display all the submips from the MIP file created by Retroquad, it also recreates all submips upon importing the MIP file into a WAD file. This destroys the original submips, and the recreated ones loses their color fidelity. You can see how the first submip created by Wally is significantly less colorful than the one created by Retroquad.

I'm going to implement WAD file exporting directly in Retroquad to make sure this won't happen to the textures created by it. After seeing this, I'm not trusting any WAD editor anymore. Asset editors shouldn't silently modify user-supplied data without warning.

As for the MIP export feature of Retroquad's texture compiler, I've been doing several tests and will improve the code to make sure that the newly generated textures are compliant with Retroquad's supported features.

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