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From now to the end of the month, I'll focus on fixing more bugs:

  • static torches' on-screen positions seems to be calculated from negative camera angles
  • console corruption on first cvarlist result
  • liquids (prev and post spans corruption when replacing non-64x64 textures)
  • glitchy particles when dithering is disabled.

After fixing those, I'll see what else I can implement until the end of the month.

This Patreon is not gaining traction, so I'll inevitably end it. I'm flattered by your support, but my situation is likely beyond help.

I would not have been writing this if I wasn't crying for being unable to feed my family. This is already impacting my productivity, so I'll just focus on solving the most critical issues I should be able to work on until next month.

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