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What with the holidays, it took a few extra days to finish this article, but here's the December Dragonmark: The Astral Plane! Later in the week I'm going to post a bonus table of things you could encounter in the plane as exclusive Patreon content, and of course we'll get the January call for questions up as well. 

For now, enjoy the Astral Plane and thank you for your support! 

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Dragonmarks: The Astral Plane

Eberron is balanced between thirteen planes, each of which represents an iconic concept. All mortal creatures are influenced by these planes. We dream in Dal Quor and cast shadows in Mabar. We feel the martial call of Shavarath balanced by the tranquility of Syrania.

Comments

Anonymous

This is great! I may have accidentally given my players a problem they need to travel to Irian to solve, without a way to get there. Now I can drop an Astral Key in their path and let them find their own way there, rather than just giving them a free trip to Irian

Not Mordakhesh

Need a DM tip here. How do you get/let your players to know that they need to go to another plane to solve it? My party are gonna need to cut through a plane as a shortcut to Sarlona, but I dont know how to get them to know it

Anonymous

Did the bonus table ever get published - the encounters in the Astral Plane?