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Here's the follow-up article for High Level adventures! Beyond that, there's a lot coming in the days ahead. In the next week I'm going to be posting some bonus content on the High Level Adventure topic, as well as setting the time for February's Threshold game and doing the next Threshold poll. Thanks for your support!

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Dragonmarks: High Level Adventures in Eberron

One of the core concepts of Eberron is that player characters are remarkable. The original Eberron Campaign Setting emphasized that most NPCs used NPC classes-warrior, magewright, adept-rather than player classes such as fighter or wizard.

Comments

Anonymous

This is awesome! These articles couldn't come at better time for me. My players going to be level 10 soon, so I am looking forward on adventure hooks. Right now they in Fading Fortress of Fey dealing with the elves and Dreaming Dark. For the Dreaming Dark allies and minions in Dar Quor would you recommend reskinning aboleth, mindwitness, starspawn, or horrors(Guildmaster Guide of Ravinca) as either rare quori or figment(drifters?) minions. Would you use other types aberrations? I am also consider reskinning Mindflayers, Githyanki and Githzerth as tougher inspired.

Anonymous

Great article Keith! Thank you very much! I get that planning is key, and that PCs are the heroes of the story and that with great power comes great responsibility. If I may add a sub question to level 10+ play, it would be this: Eberron having so many interesting plot hooks, I've fallen in the trap to put too much ingredients in my campaign recipe, this creating an unfocused mess of flavours and plots and enemies by the time the PCs reach level 10. So my question is how to bring back more focus to a game that obviously lacked planning? And hopefully without leaving too many loose ends by the end of the campaign. Thanks in advance

keithbaker

All of that sounds good. I think the mind flayer stat block could be a sound foundation for an Inspired thoughtstealer. I'd drop plane shift from its innate abilities, describe its "Tentacles" attack as lashing tendrils of psychic energy, and describe "Extract Brain" as essentially ripping the psyche out of if as opposed to physically removing the brain... but the EFFECTS could be the same. If it grapples you with its psychic tendrils, it can try to destroy your mind on the following turn!