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Once again, articles have grown in length. In tackling the topic of adventure hooks for characters over 10th level, I realized that I needed to talk about how we get to that point... about the steps I use to plan ahead when creating a campaign and about the general idea behind the central concept that player characters are remarkable. Don't worry, I'll follow up with the ACTUAL set of hooks and ideas for 10th+ play later in the week, perhaps with some bonus content for patrons. I hope that this article is interesting, regardless!

Beyond that, we had the first session of Threshold last week and the video and audio have been posted for Threshold patrons. Here we see a portrait of Tari—the Flame—by GAOZ!

Thanks for your support!

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Dragonmarks: Powerful Characters and Campaigns

This month, my patrons asked for guidance on running high-level adventures in Eberron. In my next article, I'll discuss plot hooks and villains you might use for such adventures. But first, I want to build a foundation with this article. Because there's two primary challenges to building high level adventures in Eberron.

Comments

Anonymous

And now I know how Tari looks to draw fanart! Mwahaha! It looks great and this article is fantastic!

Anonymous

Thanks Keith for the article. I'll wait for part 2 with appetite.