Threshold: Mystery Mechanics (Patreon)
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Hi Everyone!
While I don’t usually comment on ongoing polls, a few things have come up concerning the Mystery that seem worth mentioning... and it gives me an opportunity to share this fantastic Wandslinger image from Julio Azevedo!
Regarding the Mystery:
1. I will be using the new optional rules for rangers from Tasha’s Cauldron of Everything.
2. The Horizon Walker Ranger is, it turns out, a terrible choice for wielding a double scimitar. The “Planar Warrior” feature allows the HW to use a bonus action to add 1d8 damage to their next attack. The distinctive feature of the double scimitar is being able to use a bonus action to make a secondary attack. If the Horizon Walker is using a double scimitar, they would constantly have to choose which of these to use.
The upshot of this is that if you really want our Mystery to use a double bladed scimitar, you should avoid Horizon Walker; or if you really like Horizon Walker, you should choose a different weapon, as either bow or shield would be fine choices for them.
3. For people who aren’t familiar with the Glory paladin (as it’s in Tasha’s), its third level effects add heroism and guiding bolt to its spells, and it can channel divinity either to boost athletic prowess or to inspire allies after smiting a foe. The general idea of the Mystery as a paladin would be to reflect a strong tie to their patron ancestor, not faith in a broader religion.
Thanks! While normally I don’t want mechanics to intrude on this experience, I also don’t want us to create a character that ends up being frustrating to actually play.