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Im feeling really inspired, and loving the overall aesthetic of the menu screens I have been working on, so I wanted to continue this.

In this screen you would still get an overview of your characters health, and experience Points.

The borders of the items are based on rarity - Common (Green), Rare (Blue), Epic (Purple), Legendary (Orange)

*I am still determining how the weapon, amour, and charm will effect your stats, but I just wanted to get an overall screen and feel.

What other information would you want to see on this screen as an overview?

Do you like the overall feel/colors/aesthetic? 

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Comments

Kobalt

We'd definitely should be able to see the stats that will change with the equipped gear. Just the basic stuff like strength, stamina, etc. And on a side note I really hope that the outfit is just cosmetic and doesn't change the stats.

nsfwpixels

Hey Kobalt, Great point and suggestion, thank you. And yeah the outfit is solely cosmetic :)

Tristan

How about we have either the ability to change the design of the menu as in colours and boarder type like in pokemon blue, or the background interface changes depending on the biome or the level your in? It sounds interesting either way tho that's more of a later game idea just some food for thought😁