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I wanted to start playing around with some UI of the game, what do you think of the overall aesthetic?

The borders of each character would be based off of their elemental affinity. I assigned Cynthia earth for now, just because of the blue, red, and green aesthetic for the mock up.

But im not entirely sure, what information I should have appear in the overview.

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Kobalt

I can't remember, but are status problems like poison, sleep, etc a thing? If so it would be useful to see that stuff in the menu. Just a small symbol in a corner of the character's portrait would be enough for that imo.

nsfwpixels

It's definitely something I'm considering just not sure how to integrate it yet, but really great idea 🙂