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We hope you're enjoying the first few days of 2019! We've been taking the time to set some goals for this year and fix bugs, so there isn't too much to show. However, we've waited on posting this update until today so that we can show you guys something pretty cool for this week.


Story and Development

We've put together an overview of the entire main story and split it up into three acts. Previously we only had what would have been Act 1, and Act 2 roughly planned out, but now we have Acts 1, 2, and 3 all planned out in a more detailed way. This is part of our goal to (if all goes well) complete Third Crisis by the end of 2019. This is an internal goal and not a promise, but it's a date that we're going to be trying our best to meet. 

With 0.8.0 (coming to patrons by the beginning of February), we're hoping to finish up Act 1. This means that we're only barely a third of the way through the story so far. The main story isn't the only thing that will make up Third Crisis as you guys know. We're always looking to squeeze fun side content and world-building lore into the game that isn't really related to the main story of the game.

Once 0.8.0 releases to you guys, Third Crisis will have been public for a full year. Our release anniversary is on February 4th, when we first released 0.1.0 to the public. We've made huge leaps and bounds since then, and we're incredibly proud of how far we've made it from that original release. This is something that we couldn't possibly have done without all of you playing and giving us feedback.

We're incredibly excited to see what 2019 holds for Third Crisis, and we're so happy to have all of you along with us on this journey.


New Tiles

We've recently contracted an artist to concentrate on upping the resolution and quality of our current tilesheet and prop sprites. Here's a quick gif showing off the result of that work.


Bugfix Status

Here are some changes and fixes that we've done internally for the past week. We'll be looking to put out another bugfix patch for the public and patron versions within the next week.

  • Modified load and save menus to better support large amounts of saves.
  • Fixed issue where having a corrupt save in the save folder would crash the load / save menus and cause Jenna to appear like a mannequin in the main menu. 
  • Fixed issue where the visual effects of equipment durability wouldn’t display properly after loading a save.
  • Fixed version checking to properly notify ingame when a patch release is available. 

We're aware that people are experiencing hard crashes on the Android version of the game on their devices, but we've been unable to reproduce these problems on our own mobile devices (Samsung S7). Unfortunately, this means that we aren't able to fix these crashes within the near future without diverting a lot of time from making new content.


That's all for this week! We're hoping to have more to show next week for another Development Update!

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