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I'll be honest, I've changed the overall story of The Gym Mommy game a few times already.

Although almost all of the CGs and H Scenes are already decided and art has been produced, I still struggle to decide whether or not I should include choices in the game.  Current structure of the game I am working with reverted it back to a simple kinetic visual novel (no choices, just a long story with one ending). In the past I've considered more dramatic choices depending on your willingness to submit to Minami's mommy/baby kink, even going as far as being manipulated into doing a dangerous corporate espionage mission for her.

But I feel all of those choices might distract from what is essentially a more wholesome story about a woman who just wants to be a mother figure to a gentle, submissive man.

So, err, sorry for the long text here. But basically, I want to know what you guys think I should do? Are you alright with a simple kinetic visual novel? Or are choices important to you?

Comments

Frantz Lasvignes

A simple kinetic visual novel is ok for me. I like the idea of a woman who just wants to be a mother figure to a gentle, submissive man. But you can add choices maybe like different degrees of resistance with impact of the relation with the woman

Géza Rehorovszky

i like a you can add choices maybe like different degrees of resistance with impact of the relation with the woman