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Another month on the grind!

Most of the time has been spent on building a lot of stuff other than the card game. I've been trying to figure out how exactly I want the actual game to work, how would the player move around, get into battles etc. Well for now I just decided for a simple map based approach where the player can click to visit each location.

This is the map for the town the player will be based in. It's still pretty rough at this stage and I of course expect to add more to it as time goes.

The next thing I needed to work on was some semblance of plot and world building. Well, considering the main draw of the game, I don't expect most people to actually care about the story, but it's neat to have a framing device around which I can build the various battles and opponents you'll meet.

A bulk of the world-building is explained in the intro, in fact it's a bit of a text dump, so a lot of the dialogue might be changed in the future. I'm a little worried the intro is going to be too wordy for some, but there is a handy dandy fast forward button that'll let you skip through the dialogue if you don't care. I'm still unsure about the whole setting of the game in the first place, I played around with a few ideas and scrapped them several times. We'll see if this one sticks around.

So from the previous log and this one, you might have noticed this update won't really have any particularly exciting new additions to the card game aspect, in fact it's probably even more primitive here since you'll start with a small, basic deck and have battles less complex than the Hard variant in the prototype. So apologies to anyone waiting on that end, but a lot of work had to go into laying down the groundwork.

There will be two opponents in the update, one of which is Cedric from the prototype. And the other one is...

... this guy. I'll leave the introductions to when you meet him in the game, but you'll be happy to hear that his weight goes all the way up to 52 unlike Cedric.

That's it for this log! Currently I expect to release the update pretty soon. Probably at the end of this month or at the start of February. Thanks for reading!

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