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Happy New Year to you! It's sad, but this year we couldn't give you a gift in the form of a new release of the game. December, as always, turned out to be a rather hectic month, and there was much less free time to work on the game than was required. Especially considering the constantly emerging ideas about various improvements that attracted attention, distracting from the main task. As a result, we decided not to go crazy in an attempt to keep up with everything, but calmly finish what we started after the holidays.

The billing cycle will be stopped until a new update is released.

A brief technical overview of the current state of development and the new bust system.

The matryoshka system is completely redesigned based on pixi-spine. An intelligent system for combining skins is used. With the help of logical layers and support for regular expressions, the process has become simple and flexible at the same time. A user-friendly interface for creating presets has been created. The interface is integrated into the debugging process, the created presets are automatically linked to the game dialogs without making changes to the scenarios of game events.

At the moment, the main bust of Natasha is completely finished. New busts will be added during asset processing. Due to the large number of differences between the two systems, automatic replacement is not able to fully synchronize the layer sets. Manual fine-tuning will be required. Despite the fact that the number of presets for the old system is approaching two thousand, even at the current level of system development, the adaptation process should not take much time.

In order to expand the set of options and more individualize the characters, it was decided to make unique hairstyles for Lust and Conscience.

During the creation process, other hairstyle options were considered, which did not pass the selection, but probably can be used in the future if we add the possibility of changing hairstyles for Natasha.

In addition to the rest of the clothes, a variety of loincloths will be added to Natasha's available wardrobe, which can be crafted from a pair of rags at any time.

Together with the exhibitionism system in the game, this will allow us to no longer worry about the safety of Natasha's clothes at events and, if necessary, tear it to shreds.

No more strange conventions, like how cazador unzipped Natasha's jumpsuit before doing her booty, or the fact that in a cave with coyotes, a whole set of clothes suddenly turns out to be among the garbage. Now Natasha can easily lose all her clothes and stay naked in the middle of a wasteland, but in order not to be punished for exhibitionism or not to return to places where you can get new clothes, she will be able to cover her charms with improvised materials.

Well, it looks like this is our last message in 2022. We wish that next year will be more successful for all of you than this one. ٩(。•́‿•̀。)۶
The New Year's picture in higher resolution and without censorship will be available in the corresponding section of our discord.

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Comments

Matthew

Where is the latest version of the game its been ages sens eive played it

Mikhаil

God speed you magnificent artist!

Rizek

Happy that you're back my dood. Pretty sure people will be glad to join again. :D

Anonymous

I'm so excited to see this game be developed and am happy to support it, I hope you have a happy new year and I cant wait to see the future updates for this incredible game, keep it up!