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Devlog Update: Refining Animation & Sound design of Female Orgasm

Hello, and welcome back to another devlog. This week, our team has been intensely focused on refining the animations and sound design for the new sex simulation scene, specifically enhancing the realism and impact of the female orgasm.

Animation Refinements:

  • We've encountered challenges with the Unity IK animation system, which affected limb movements during key scenes. After identifying that the IK was misdirecting animations to hands and feet instead of forearms and ankles, we've made necessary adjustments.

  • We're enhancing the female orgasm animation to include more noticeable physiological reactions like convulsions and tweaking the ease-in-out effects to ensure they're more pronounced across the entire spine, hips, and thighs, not just the arms and feet.

Sound Enhancements:

  • The addition of new voice ambient sex sounds for the penetration version of our sex simulation is underway. All of our oral sounds were designed and recorded for oral expression. We're aiming for cleaner, more distinct gucho-gucho [ぐちょぐちょ] sounds, requiring us to revisit our sound design and voice talents. Meaning; new eugenic items from more great actresses.​ I was also thinking about putting the flags back in next to the crystals.​​

  • We're also refining the impact sounds associated with the throat "thump" sound to better match the visual actions, particularly adjusting the depth and intensity of penetration sounds.

Technical and Creative Adjustments:

  • Discussions around improving the visibility and clarity of the orgasm scene have led to potential changes in how player control is managed during these moments to simulate overstimulation realistically.

  • We're considering enhancing the automation controls to better integrate with the ongoing actions, ensuring that the entire scene maintains cohesion and supports the kinetic motion.

Looking Ahead:

  • Our next steps include integrating these adjustments and continuing to refine the user interface to ensure accessibility across all device resolutions.

  • We are also planning to implement new keyframe animations for hands to match the updated orgasm mechanics and further enhance the overall simulation fidelity.




Exclusive New Pose Previews:



We're developing these two other procedural set-ups that branch off from the starting doggy-style pose. These different postures completely change the power dynamics of the M & F models. We're still figuring out a way to activate these naturally with mouse or minigame movement instead of buttons and we may have to put a bookmark on it for later. Sybil is going on a short break so I will be using that opportunity to return to the design of the Front-Facing Perspective animatics and bring some new life to the Face and a new FFP Body shot!

Warm regards,
+Balls

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