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Hello and welcome back to another update. This week, we've been focused on enhancing the realism of the female orgasm in our minigame. Perfecting the light convulsions of the female model using procedural movements has been a challenge, but we're close to a solution that embodies the "Fantasy Physics" our game is renowned for.

Technical Adjustments:

  • Player Interaction: We're considering temporarily reducing player control during the orgasm to simulate overstimulation, allowing the model to react more naturally.

  • Improving Leg Animations: We'll adjust the leg animations to include more twitching, enhancing realism. This involves disconnecting certain interactions before the orgasm to prevent desynchronization.

  • Voice Acting Additions: We've identified a need for additional voice recordings to capture clean orgasmic sounds, prompting a revisit to our voice actors. We're also hooking up new penetrative sounds into the X-pen mix.



I'd like to make the animation in the game as true to the animation in my animation (top and bottom images here) with all the physics we've developed along this journey. It really is the best of three worlds; animation, design, and programming.


Warm Regards,
Balls

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