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I'm a day late on the roadmap for this week, but that's primarily a combination of taking a break after the big release, wanting to let the contest deadline pass for an announcement on that, and also just having a really nasty respiratory something that left me taking things easy yesterday.

Anyway, with the deadline up, I've made my choice on the super short game that I plan to pump out in just one week. I've actually decided to merge two ideas that both really caught my eye and yielded the promise of some strange things I can implement to really get in some good practice with the coding language. So, congrats to SCHP for their suggestion of a scientist trying to undo a failed experiment that's sapping her body mass and growing her chest and to Leet for their idea of a potion making alchemist.

I'm going to take these two awesome ideas and create the first ever Near N. Far Mini: The Alchemist's Apprentice.

This week will be spent working on that with the intention of releasing it by Sunday evening. That means I have to do the full conceptualization, learning new coding, writing the code and prose, and debugging all in just (oh god) five days. It's a bit ridiculous, I realize, but this is serving as an intro to a new Harlowe language concept for me called Storylets. I plan to use them extensively in BE JOIful, so this will be a great way to try them out. I've also got some great ideas on using text styling and timers to make this a pretty dynamic experience. However, it will be super short. Like, 3 passages, with a few options for the final passage.

I hope you all enjoy this type of project. If it goes well, I hope to implement this sort of thing more regularly around my bigger game projects.

Checklist:

1. Conceptualize game

2. Learn new coding techniques

3. Write code

4. Write prose

5. Debug game

6. Release game

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