Mapmaking Pack - Remaster Update & Dungeondraft Integration Poll (Patreon)
Content
Hello everyone!
This "Remaster" Update has substantial changes like completely new File Structure and also adds new content - which requires a fresh download of our whole Mapmaking Pack
All new releases will follow this File Structure from now on, so I strongly recommend redownloading the whole pack fresh now so your asset folder is not a mess when you add new content to it! - Or you can join our pCloud Live Libraries for automatic updates.
1. File Structure Changes:
As we've mentioned previously, we are changing our File Structure.
We realize that we just re-did asset file structure at the end of last year, but there was a bit of discontent with the scheme we went with.
So we've gathered a lot of feedback, and implemented necessary changes, we hope that we succeeded in improving and streamline it.
You'll see the new file structure once you download the new Mapmaking Pack Zip, but if you want a general idea, you can check out this google doc.
2. Asset Changes & New Variants
Alongside the new file structure, we've also "remastered/retouched" some older assets, updating their textures, shading or applying some color corrections, while keeping the same design/linework.
We've also added new variants and some new assets as well to fill in some gaps.
All "Stone" objects color matched to our 3 stone colors (Added "Sandy"/03 color variants where missing.)
Added Rusty/Non-Rusty variants to lot of objects where missing and many other touch-ups and changes.
Total of over 900 files were adjusted / added.
3. _Old_Walls
We are remaking all the wall tiles for the next update.
All brick/Stone walls will be color corrected to match our 3 Standard stone colors which means new variants which will require naming adjustments. We are also adding new wall tile options (T, X sections etc.)
Changing the whole folder to "_Old" now is the easiest solution as a prep for that update so we don't have to move stuff around/rewrite things again later.
4. Poll - How this affects Dungeondraft Packs?
Honestly, I'm not sure.
We are still trying to figure out and decided on what would be the best solution on how to implement these changes to the DD packs.
As you know, file name changes and other adjustments would be *BREAKING changes.
**BREAKING - When asset is removed or renamed, and you have it in your WIP map, it'll disappear and has to be placed again.
So here are the options we have:
A: Dungeondraft Integration 3.0 - Start Fresh - Cleanup the packs and implement all the changes, not backwards compatible
B: DD 2.0 with Duplicates - Implement changes and new variants, leave old assets in the packs. This will mean that the packs will be pretty messy and there could be duplicate files in some places.
C: DD 2.0 with *BREAKING changes - Implement the changes into 2.0 with potentially substantial number of breaking changes.
Please let us know what you think would be the best approach.
Thank you!