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I'm sure everyone saw what the goals on this Patreon page are. 50 patrons to stretch development for another year, and 100 to make it permanent. Contrary to what some might think, money does not change the fate of the project. What I consider "development" is actively working towards improvement. Funding changes how much time I can spare to do that and still call myself a "developer".

In this post, I'm gonna tell you guys what I want to "actively work" on.

Solidify Mad World as a polished and immersive experience.

I'm a player before I'm a developer. I played many AVNs and I'm aware I started with below-average quality. I'm the sole developer of MW working on all ends of the project - sound, visual, writing, testing while trying to follow a personal deadline of "no more than three months" between releases. While ambition is clearly not enough, I aim for MW to excel on the aforementioned. I want every aspect of the game to be visceral, be it the interaction of two horny people behind closed doors, or two people fighting for their lives.

Release of secondary projects.

The huge scope of MW creates a gap I can fill with other releases. The first of them, titled "Shards" (subject to change) will incorporate some elements of the sandbox planned for MW.

Secondary projects will mostly consist of shorter stories created from my urge to write that require less attention but appeal to larger audiences. They'll also be where I'll test systems intended for MW.

Create a dynamic sandbox, seamlessly combining storytelling with RPG elements.

I've played many great sandbox AVNs before. The sexy part of it was great, but the "sandbox" didn't do it for me. I aim to give a level of attention to the interactive part that no one ever cared to touch on this kind of game before.

Combat systems, random events based on probability, grind that expands the story, interesting places to visit, interaction with the environment, and sexual encounters on the mold of games like Honey Select are some of the things I'm working on. I want both aspects to fit nicely together and complement each other. That means story choices should affect your sandbox, and vice-versa.

Example:

-Choosing to go to therapy unlocks Dr. Whitfield's clinic in the sandbox. It becomes a place you can go to trade money for "blue points" and lose some..."undesirable" traits you may have developed in your character.

-Repeatedly screwing factions over in sandbox activities will change the outcome of some events in the story, should you ever meet them.

Yeah, I know it sucks that I'm trying to sell something to you, but I'm way too invested in this to not be able to work on it as much as I need. I want to make games I'd like to play. If you, like me, want to play a game like this, I could use your help.

Giving your feedback, reporting errors, and sharing on forums are a few examples of actions you can take to support the project. Of course, you're welcome to go the extra mile and donate here on Patreon.

Doesn't matter how you show your support - any help goes a long way.

 

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Ali Kadam

Man i just shared my new membership on discord and i was kicked out instantly for spamming is there no way around it ???