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As you can see in this image, no noise.

Alright, how do I put it...I think I might have 500+ images in my game with insane amounts of noise for no reason at all.

Let me explain...

Back when I was rendering using my CPU, noise was a problem I couldn't avoid. I checked the denoising options in DAZ studio thousands of times, and they did not work (for some reason). Even after hours of rendering, I'd still have some noise in it I couldn't take care of. When I got my hands on the GTX 1660 I'm using now, something strange started to happen...

Some images activated some type of "auto denoising", but some didn't. Naturally, since I checked the denoising options lots of times I never bothered to check it again. So imagine my surprise when I was fiddling with lighting in my free time yesterday and...boom!

I tick the option and the
(what I thought was) magic random denoise activates.

What happened is that some environment assets I use come with a script that activates that option when I load it into a scene. It was not my hardware's fault. In the end, it was my own unfiltered stupidity.

So now, I have 1900+ renders in my game and more than half of them are tainted with noise. I thought about doing a remaster after I finished the first part of the game but ONE THOUSAND IMAGES.

I could barely sleep last night.

But well, that's great news! Although I can't really hope to render the old images again, especially in Chapter 0 (which I don't have the scene files), there won't be images with noise from now on. Let's just hope I'm right with this conclusion and that same option doesn't stop working again.

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