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The game is NOT using/applying Xbox/Playstation or PC HDR Calibration app settings.


The game has a decent HDR implementation with a fixed, not adjustable in-game Peak HDR Luminance of around 1.000 nits while of around 400 nits during CGI sequences.

For these reasons, you can use HGIG if your Peak HDR Luminance is exactly 1.000 nits otherwise Dynamic Tone Mapping is recommended.


The game also provides additional HDR controls:


In all cases, leave those to their default position as they already represent a balanced exposure/gamma.


Enjoy :)

-P


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