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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has good HDR implementation even if with a fixed and not adjustable Peak HDR Luminance around 2.400 nits.

What the game provides is a Paper White numerical slider (in nits) which adjusts the overall gamma and also the brightness of UI elements and in all cases is recommended to be set to 200 (nits).



In order to avoid highlights' clipping due to the fixed Peak HDR Luminance, it is suggested to use Dynamic Tone Mapping.

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