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When Microsoft and Dolby announced their extended partnership in bringing Dolby Vision support for Gaming on Xbox consoles, other than for movies, I was one of the first that jumped from the chair and started to think and share how a big improvement Dolby Vision for games could have been compared to HDR.

It already is a big improvement for movies as, thanks to Dolby Vision native dynamic metadata processing, things like "DTM" algorithms or "HDR10+" formats got easily surpassed with something more accurate, starting from the source, which always provides the proper luminance, contrasts and color accuracy on a frame-by-frame and scene-by-scene basis for the real capabilities of the TV panel in use.


On paper that could have been huge also for games, making "in-game HDR settings" not needed anymore and just having DV doing its thing starting from the source and landing on the TV panel in the best way possibile...

...but then real world results arrived.


What actually happens when enabling Dolby Vision for Games on Xbox consoles?

  • 99% of all HDR games will be "auto-converted" (and contained) on the fly from the classic HDR signal (with no metadata) to a standard Dolby Vision signal (also with no dynamic metadata but stuck to a 1.200 nits tone mapping EOTF on LG OLEDs);
  • This means that if you had to set in-game Peak HDR Luminance to 4.000 (for DTM: On based on LG series) and 800 or 1.000 or 1.500 nits (for HGIG) for best results, you need to set it around 1.200 nits (for DV) for the games to look good there (or 10.000 nits on LG 2017 OLEDs!);
  • That said, the actual noticeable differences between properly setup HDR games and DV ones are very marginal. Games will look identical to HGIG in most cases, while in others may look even a bit more dim when using DV except on G3 which will look like DV Cinema Home preset
  • The only game actually "native" in DV is Halo Infinite , which does seem to use some metadata...but providing even worse results than auto-converted games (with lower Peak HDR Brightness, less contrast, raised blacks and posterization artifacts). Which is even more disappointing...
  • The Xbox HDR Calibration app will still launch in HDR, but the values you put in there will still be applied for the games which are supporting it and will apply also when using Dolby Vision, making it even more confusing to setup (as you should ignore what the patterns will show you there and set them to 1.200 nits too when using Dolby Vision);
  • I've found that the DV Game preset may noticeably increase input lag compared to HDR Game preset too. It may not seem this way using external equipment, but when playing actual games you can also "feel it" by trying for yourself;
  • I've also found additional "quirks" where Dolby Vision goes in conflict with the "YCC 4:2:2" option on Xbox Advanced Video settings, which should remain DISABLED to avoid DV luminance to tank and colors getting muted.


For all the reasons above, enabling Dolby Vision for Games on Xbox is pointless.


You will achieve more accurate, more pleasant and less problematic results by just disabling Dolby Vision for Games altogether and stick with regular HDR for them, while only keeping Dolby Vision for Movies enabled (which will look noticeably better there instead) and be sure to UNCHECK/DISABLE the YCC 4:2:2 option to avoid severe visual bugs.


NOTE: YCC 4:2:2 on Xbox in the end is just a "compatibility option" for older, cheap and/or problematic HDR TVs which can't handle an uncompressed signal...and it shows. Enabling it on high-end TVs like LG OLEDs will just do more harm than good.

Comments

Anonymous

Hello buddy I was reading lot of articles for gaming in dolby vision as I saw you don't recommend using dolby vision on series x as I have c2 and people on reditt are saying to change in game hdr peak brightness to 1200 or 1000 but I am curious still if I want to play in dolby what should be ingame hdr peak brightness 1000 or 1200 as on reditt it's full of arguments and nothing kindly recommend what should peak brightness if I still want to play some games in dolby

techoptimized

I still don't recommend playing in DV as of today. It has a worse image quality and higher input lag compared to properly setup HDR, but if you still want to try it set it to 1.200

Anonymous

Hello buddy as I know that you absolutely said no to use dolby vision and honestly for bit change of taste for some native dolby vision game I was wondering what should be the peak brightness 1200 nits like old models what should be for g3 1500 like playing in hgig🤔

Anonymous

Might wanna have another look at this. Dolby Access update rolled out today that made some BIG improvements in both Vision and Atmos. I think it's finally fixed.

techoptimized

Dolby Access has nothing to do with DV rendition (you can even uninstall the app and DV will still work the same way) so it's probably placebo? I've retested DV not so long ago and it was still the same: noticeably worse than calibrated HDR...