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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The initial RDR2 HDR implementation was probably the worst ever seen in the history of HDR games so far, with "worse-than-SDR" luminance and washed out colors with no option at all to adjust.

Almost 2 years after its release the game was patched by Rockstar introducing a totally re-done HDR implementation which resulted in a fairly good HDR proposition.

After the patch, the game now has 2 distinct "HDR Style" modes:

  • Cinematic: the same horrendous one as before;
  • Game: the improved one you want to tweak. It includes an actual Peak HDR Brightness slider in nits which can go up to 10.000 nits + a Paper White slider in nits to control in-game menu luminance and exposure in gameplay.



If you have an LG OLED and:

> you're using Dynamic Tone Mapping or Dynamic Contrast:

  • Set Peak Brightness slider to: 4.000 (nits);
  • Set Paper White slider to: 150 (nits) or 200 (for G3).

> you're using HGIG:

  • Set Peak Brightness slider to: 800 (nits) or 1.000 (for G2) or 1.500 (for G3);
  • Set Paper White slider to: 200 (nits).


If you don't have an LG OLED and:

> you don't have an HGIG option:

  • Set Peak Brightness slider to: 1.000 (nits);
  • Set Paper White slider to: 200 (nits).

> you're using HGIG:

  • Set HDR slider to the corresponding real Peak HDR Luminance of your TV in "nits".

Comments

Anonymous

With hgig would peak brightness slider be my tv peak while paper white slider is still 200?

techoptimized

Because Paper White 200 is an universal reference both for movies and PC HDR monitors (as an "SDR reference white" which is usually used for in-game menus or less bright elements) while Peak HDR Luminance will vary between each display. HGIG means no tone mapping is used at all so you have to put exactly the max luminance of your TV in nits as anything below will be dimmer than it should while anything above will be clipped/overbright.