Weekly Update (Patreon)
Content
I like to post a status update on what I'm working on at the start of the week. I'm a little behind where I want to be.
Sorry I've kinda been on radio silence this week. I had some computer problems. Basically the power supply in my rendering rig has been slowly dying and this weekend it got intolerably bad. I haven't had super a lot of free time, but finally tonight I was able to test some things out and prove to my satisfaction that it really was the power supply. Then I went back through my garage of leftover computer nugget style chunklets, dug out a power supply that should work, and test it. My rendering rig went from crashing every ten to fifteen minutes to running like five hours thus far tonight.
Long story short I'm about three days behind on the renders for the next update. I have a small army of laptops at my disposal, so I've managed to keep up with the scripting I've wanted to do. As of right now I have the most complex scene coded. Most of the rest of the scenes I want to script will be higher lewdness branches of existing scenes or simple drop ins at the various locations. I want to have most of the coding done by next week so I can have some extra time to debug (I don't want to release 5 bug fixes next time around).
The attached render is really just a few elements I threw together to test if my computer is actually running. It hints at some new stuff I have planned but don't expect it to be super canonical.
I'm gonna queue up a scene and leave it rendering overnight. Hopefully I'll wake up to some new content in the morning.