[Question] About the negotiation system (Patreon)
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Hello everyone!
I think some of you might be familiar with the negotiation system we have at the dungeon. We are planning to bring it back to the open world!
Our idea is to have guards and bandits around that Kalyskah could bribe in case she gets defeated. The idea is that she would be able to give them some coins, items or attempt to seduce or to taunt them. The thing is, to make this system more effective, we have to make being defeated in combat more severe, so the player will rather negotiate with the enemy than losing something. Because well... Kalyskah can't actually die, so negotiating for her life doesn't work. If someone tries to threaten her life she'll just laugh. But I'll get into more details further on this post.
The plan is to add checkpoints around the world; coffins that Kalyskah can rest inside and respawn from there in case she gets defeated for good. The flow we have in mind is:
- 1 - Kalyskah gets defeated by a rational enemy. Negotiation dialogue pops up.
- 2 - Kalyskah can bribe, seduce, taunt (so she can turn the table and finish one of them), or just try to use her charisma to getaway.
- 3.1 - They can accept, which will render the enemies passive for a few seconds.
- 3.2 - They can reject, which will make them finish her. The thing is, Kalyskah is immortal. It's not easy to kill her because she is way much more resilient than any vampire. Cutting off her head or burning her to ashes wouldn't do much, just slow her down. That's why the defeat screen says "Return to Darkness" instead of "You Died". So when they perform a finishing move on her, some hours would pass and she would reform her body on the nearest checkpoint (Coffin) that the player interacted with. (People who know about vampires in D&D might catch some reference here!)
- Now that Kalyskah is reformed, I have two ideas: the first could be the simplest one, that she just loses her XP to the next level. The second would be that she loses the equipment she's wearing and now need to go back to the place she has fallen to get her armour\ weapons or her XP back. And also, she would lose all of her blood points when that happened.
So, what do you think about this idea? Do you have any thoughts? Other ideas of ways we can make being defeated more severe than it actually is?