Switching effort directions (Patreon)
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I had an internal talk with the team and we saw something really important about the direction of what has to be done. The thing is, we are close to deliver a new demo of the actual RPG game, as I told you all on my last post. But the problem is that I'm alone to animate and model new clothes for the characters, and I will have a lot of work ahead in order to populate the cities of the game.
The animation that I was going to post as a demo is almost done, but to make it perfect to launch, Vergil would need to stop to invest his time on the level design of the cities and I would have to polish the action and the manual interactions of this pose.
We talked and saw that for you, our patreons, it's more important to have the actual game than the Animation Demo. So, since we are so close to publish the next demo, with the new island, better movement, more enemies, inventory and leveling system, etc, we decided that it was better to pause the launching of new demos that has only animations until the actual game is done. We will go back to posting the animation demos as soon as we have an stable version of Kalyskah RPG.
What do you think about our decision?