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Hi all! I was told that giving updates on Patreon rather than only on Discord and the VaM Hub would be nice, so here's the gist of it :)

Timeline

You can now create custom groups. For example, if you have a lot of animated controls or morphs, you can now group them however you want. For example, you could have a group called "Head" that contains the headControl and a few face morphs.

The import process was also greatly improved. You can now assign your imported animations to existing compatible segments, and if none are found you can see exactly why. You can also only import some of the animations of an exported file.

The frame navigation buttons were moved to the bottom of the dope sheet, to reduce the misclicks (next animation v.s. next keyframe), at least hopefully! I know it surprised some of you, but I do think despite the muscle memory impact, it'll reduce errors for most.

There were also improvements when creating animations, it will not create it in other atoms using the copy settings and copy keyframes options, as well as create it in the correct position, reducing the work on multi-atom scenes.

See all of the other smaller improvement and fixes here: https://hub.virtamate.com/resources/timeline.94/updates

Collider Editor

Thanks to everlaster, the colliders previews are much more precise! I used to have stretched capsules, but in reality colliders always have perfect spheres on the ends. Now, they render as they should! See the update here: https://hub.virtamate.com/resources/collider-editor.183/updates

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