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You can get it here, and use it in Hub-hosted scenes: https://hub.virtamate.com/resources/timeline.94/

As usual, thanks to everyone who provided feedback or took the time to report bugs (especially Spacedog who actually lost some work and didn't throw stuff at me). I'm very happy about specifically the Segments feature, which has been my greatest pain making animations forever, as well as the audio sync feature which makes Timeline actually usable for more serious work like AlmightyPatty's and Urbanator's amazing work.

If you didn't see, there was also a new Embody release which I think is worth your time; reduced lag using Passenger, and triggers which allow you to hide and show buttons when using possession without headaches.

The Timeline 6 demo scene is also available for download to everyone, I think it's worth a look: https://hub.virtamate.com/resources/timeline-6-demo.19171/

There was also a new plugin in Utilities which let you animate the field of view (desktop mode), I think it can be useful in some cases where you animate using Passenger instead of the WindowCamera: https://hub.virtamate.com/resources/utilities.916/ (FieldOfViewController).

I'll update and release the Succubus scene too very soon to everyone too!

As usual, please let me know when you create stuff, if you have ideas or problems! Wishing you all a great, great day! <3

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Comments

Anonymous

Hi, thank you for your great job! I'm trying the audio link feature now and having a problem tho. It seems "Play Next" in sequence settings is not respecting to Audio Link. I have 2 characters in my scene and 2 animations in one segment. Both anims are 10 seconds long. The first anim is sequenced to the second anim and the second to the next segment. Both characters are Audio Linked to the first guy. On this guy, I'm playing two different audio clips at the first frame of both animations. When they're not audio linked, sequencing works well, only the animation lags behind the audio, obviously. When I turned on the audio link, the first animation matches the audio perfectly, but it rewinded to the beginning after 10 secs. It didn't switch to the second anim. And then, after another 10 secs (the length of the second anim), it switched to the next segment. Is this a bug or I'm using it the wrong way?

Anonymous

I solved this problem myself after some experiments myself. I misused AudioLink. It might have some side effects when transitioning between animations and audio clips at the same time. The option I was looking for was actually TimeMode: RealTime as I just wanted to sync the animation to the audio. With that option, my scene works well now.