Oh So Hero! v0.16.200 (performance fix) (Patreon)
Published:
2021-04-09 22:45:44
Imported:
2021-04
Content
Hello Frog Frotteurs, Fornicators, and Heavenly Froggos! We got a new dev build of Oh So Hero ready for you! Please keep it private~
There are no new animations this build. This is primarily a performance and bugfix build. We intend to return later this month with new content.
- Windows 64-bit: Setup EXE -or- ZIP File
- Windows 32-bit: Setup EXE -or- ZIP File
- macOS: ZIP File
- Linux: ZIP File
Changes made since last patron release (v0.16.100)...
New features:
- High Quality Animations!
- As described in our recent Dev Preview, these can be enabled in the Options under the Visuals category.
- Signal's attacks are now complete and his AI has been updated.
- Allow advance/reverse frame/sequence in gallery (beta feature):
- Use left/right while playing to change sequence.
- Use left/right while paused to go frame-by-frame.
- UI still needs to be updated with these controls.
Improvements & bug fixes:
- In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed.
- Dialogue sound effects that were missing in Linux v0.16.110 have been restored.
- Fix Goliath Swooned (solo fap) animation.
- It has been missing 7 frames of the cum/climax sequence this entire time.
- The power struggle meter (mash button to break out) now displays the correct button.
- Fix gallery animation playback speeds.
- Remove flash effect from gallery animations.
- Fix cases where the cum audio is not being played when using the gallery's "Loop Sequence" mode.
- Update Ket & Joe cum 2 anim sequence to include internal cumming.
- Prevent getting stuck in the bottom-left area of Brask's Jungle.
- Increase fap loop count for swooned Dakus.
- Move Epilepsy Guard to Gameplay Category.
- And even more fixes that are too trivial to list!
Known issues:
- (This section details problems we are aware of that will be fixed at a later time.)
- A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD's new release.
- The Loading Screen animation does not have a High Quality version.
- Playing the game with High Quality animations set to "Always" results in gameplay hiccups when certain enemy animations load in.
- Some of Signal's animations are missing sound effects or using placeholder effects.
Winner of last poll:
A Kobold NPC will be coming to the Lood City Rooftops in a future update!
Thank you all for your patience!
Cheers, Ribbit~