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Hello Frog Frotteurs, Fornicators, and Heavenly Froggos! We got a new dev build of Oh So Hero ready for you! Please keep it private~

There are no new animations this build. This is primarily a performance and bugfix build. We intend to return later this month with new content.

Changes made since last patron release (v0.16.100)...

New features:

  • High Quality Animations!
  • Signal's attacks are now complete and his AI has been updated.
  • Allow advance/reverse frame/sequence in gallery (beta feature):
    • Use left/right while playing to change sequence.
    • Use left/right while paused to go frame-by-frame.
    • UI still needs to be updated with these controls.

Improvements & bug fixes:

  • In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed.
  • Dialogue sound effects that were missing in Linux v0.16.110 have been restored.
  • Fix Goliath Swooned (solo fap) animation.
    • It has been missing 7 frames of the cum/climax sequence this entire time.
  • The power struggle meter (mash button to break out) now displays the correct button.
  • Fix gallery animation playback speeds.
  • Remove flash effect from gallery animations.
  • Fix cases where the cum audio is not being played when using the gallery's "Loop Sequence" mode.
  • Update Ket & Joe cum 2 anim sequence to include internal cumming.
  • Prevent getting stuck in the bottom-left area of Brask's Jungle.
  • Increase fap loop count for swooned Dakus.
  • Move Epilepsy Guard to Gameplay Category.
  • And even more fixes that are too trivial to list!

Known issues:

  • (This section details problems we are aware of that will be fixed at a later time.)
  • A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD's new release.
  • The Loading Screen animation does not have a High Quality version.
  • Playing the game with High Quality animations set to "Always" results in gameplay hiccups when certain enemy animations load in.
  • Some of Signal's animations are missing sound effects or using placeholder effects.

Winner of last poll:

A Kobold NPC will be coming to the Lood City Rooftops in a future update!

Thank you all for your patience!

Cheers, Ribbit~

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