Home Artists Posts Import Register

Content

If you're crashing a lot on Mac and you have an M1 chip, this is the fix for you.

We had a lot of people using M1 chip Macs saying they have issues with Goo Engine's shaders crashing or not working in various ways. This is because Goo Engine was developed for OpenGL support, not Metal.

Thanks to a user on patreon, we've figured out a solution for this! OpenGL used to be the default for the Mac version of Blender up until 3.4. However, currently it seems M1 Macs set that default to Metal instead. To switch back to OpenGL for the GPU Backend, simply go to Edit > Preferences > System and set this dropdown to OpenGL.

I hope this helps some of you!! Enjoy Goo Engine!

Comments

Kaleb Wood

Lets see if this works!