Home Artists Posts Import Register

Content

Hey goos! So we had some small bugs in the previous build regarding the Node-based Light Groups that we went ahead and fixed up! We also fixed up the material preview spheres. These should be working as intended now.

But we also added a few extra QoL animation and rigging features for our own team that you guys might enjoy! Check out the previous patch notes for a full 3.4 overview of new features!

Patch Notes Goo Engine 3.4.1

Node-based Light Groups

- Bug fixes to make shadow behavior more predictable
- Fixed a bug that made all the material preview spheres black

Animation Tools

- We added an F-curve isolator operator. This allows animators to right click any transform channel and immediately isolate and focus on a single channel in the graph editor without any fuss.

Rigging Tools

- Added a flag for hiding bones in the outliner for easier outliner-based bone selection. This allows animators to find bones from the list without having to dig, e.g. DEF and MCH bones. Image below is a rigify rig with 


I'll be making an overview video of the new features to post on Professor Goo later this week! See you then! :D

Comments

No comments found for this post.