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Hi Patrons!

This month Ruben takes us on a journey to create our own Fake 3D engine in Game Maker. The example project he creates throughout the video can be downloaded here: https://sokpop.itch.io/sokpop-fake-3d-demo

Enjoy!

Files

Let's build a 3D engine in a 2D framework

Get the example project here: https://sokpop.itch.io/sokpop-fake-3d-demo Please consider joining our Patreon: https://www.patreon.com/sokpop $3: get a new game and an older game every month $5: get two games and early access to a video like this one every month Join us on Discord: https://discord.com/invite/Ye3HrWW 0:00 Introduction 0:39 Getting started 0:57 Adding a new dimension 1:33 Casting shadows 2:02 Z-sorting 3:43 Rotating the camera 4:25 Moving the camera 4:48 Elevating the camera 5:28 Flattening the shadows 5:58 Z-sorting (again) 7:09 Adding gravity 7:46 Adding perspective 11:23 Frustum culling 11:49 Wrap-up 12:14 Deer Hunter III showcase 13:52 Outro

Comments

Anonymous

Hi, Nice! Can't find the source code?

sokpop

Hi Yalon. You can download the source code from the itch.io link in this post. It's the .gmz file. GMZ is a compressed Game Maker: Studio project.

Anonymous

Hi, Thanks! What version of Game Maker you are using? I saw the video - It's definitely not GMS 2 :-)

Anonymous

FYI - this project can be imported by Game Maker Studio 2

Ian

Hello. How did you actually learn this? Just learning some projection maths? Im super interested in the theory