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Patreon access: sokpop.co/patreon

or buy separately: https://sokpop.itch.io/popos-tower 

Hello everyone!

"I made a calm 3D-platformer game about climbing tall towers on a magical island! It is inspired by ICO, Porco Rosso, walls, Super Mario 64, and a lot of other things! The game features cool climbing mechanics, you can even run across walls horizontally!!! It was a lot of fun to make, it took a while but I'm happy to share it with you :)

Thanks for the patience, hope you have fun!

- Tom"

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Comments

Anonymous

This is so cool.

Anonymous

i love it but it desperately needs a restart from checkpoint button

Anonymous

lovely game. I don't have a 3d platformer​ history so it was a weird first entry (I glitched a lot with the 1.1 version) but still loved it. :3

Anonymous

what button do you press to skip cutscenes?

Anonymous

really loved this one!! probably one of my fave games ever put out on the patreon, great work :)

Jabbers

Fantastic. This was really fun traversal, especially once you get the double jump.

Bugsnax

Any chance of giving a cheat code/debug key to give double jump? For those of us that aren't quite skilled enough to get through this game normally? Or at least save game state once you get double jump. Last bit of feedback, would like some better camera control when standing on roofs and trying to look down.

Anonymous

I really enjoyed this game. Feels good to jump and hang onto ledges, its like a more pure version of Uncharted; just jumping and climbing. Some feedback; - I died too many times after trying to climb a wall, not jumping high enough on the first place, and seeing how my character would jump off the wall automatically after it reaches its maximum height, sending me directly to the water. I hope I have explained myself correctly. - A "save game" function would be nice. I got stuck trying to find the 5th star, was tired of playing but also scared of losing my progress... and so I did after quitting the game :/ - As other patreons have said, would be great to be able to move the camera vertically too. Because it would be helpful but also because it would help the game to breather more. as it is feels a bit claustrophobic sometimes just because of the camera. Great work, thanks :_)