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  • Added explosive barrels to levels. Beat them down without igniting them to take their gunpowder.
  • Blink split into 3 spells for 1 spell point, each adding +1 range
  • Changed Secure Defense to give more block at 0 willpower but half at max willpower
  • New spells: Shield of (un)Clarity (Trainee only), Desire Burst (Trainee only), Liquid Metal, Raise Defense (Fighter only), Evasive Maneuvers (Rogue only), Break Free (Fighter only), Phase Dance, Double/Triple/Quadro/Total Accel, Spatial swap
  • Inner power now applies before multipliers
  • Slime ball trail does 20 damage instead of 40
  • Added divine locks for enforcing Bound Crusaders!
  • WIP Fixed item duplication glitch
  • Fixed bug where outfit pieces that overlapped with restraint models would not get hidden
  • Added auto strip before loading a code
  • Magical Overload is now trainee exclusive
  • Outfits, binding dresses, and petsuits now affect stealth slightly for the matching faction
  • Security level now affected by faction rep
  • Security now decays by 5 per floor instead of 1
  • Various factions will apply very strict restraints when above 100 security level
  • Added fashion cuff assets
  • Increased vulnerable accuracy bonus to 2x from 1.33x
  • Fixed issue with legbinder clipping with ankle cuffs
  • Made enchantments correlate more with other enchantments on the item
  • Added Shadow Bleed weapon enchantment
  • Added two new ghosts
  • Added ghost traps are more common on chests
  • Added skeleton, zombie, and mummy traps to the chest trap rotation
  • Added perk shrine bondage visibility options
  • Perk shrines can now give gold- locked restraints, configurable in challenge settings
  • Added new uncancelable ‘quests’ for the various starting perks
  • Added more rubble around the map
  • New enemies: Tome of Belts, Tome of Ropes, Tome of Bondage, Liquid Metal Cube, Skeleton Archer
  • New buyable restraint: Divine Chastity Belt
  • New Light spell: Holy Orb
  • New shadow spell: Shadow Dance, The Shadow Within
  • Shadow Slash now deals bonus damage when you are in the shadows, but deals less damage otherwise
  • Added accuracy upgrades
  • Added physical damage upgrade
  • New fighter upgrades: Gunslinger, Deadly Aim, Effortless Assault
  • Heal and Healing Light moved to Light tree
  • New summon: Nature Spirit
  • New Summoning spells: Flash Portal, Selective Portal, Banishing Portal
  • Portal removed
  • New weapon: Maids feather duster
  • New restraint: Duster Gag
  • Arcane Barrier is now a shield
  • The world is now greyscale if Light Filter is on and time is slowed down. Color briefly resumes on the turn before the world takes a step
  • Enemies cannot dodge while blinded
  • Conjured Armbinders, Straitjackets, and Legbinders are undodgeable and reduce the enemy’s ability to block
  • Reduced block amount for higher rank enemies (they reduce less damage per block)
  • Added flash bomb consumable
  • Smoke bomb now can be thrown
  • Flash spells now blind but stun less
  • New fighter spell: Enrage
  • Nerfed some of the Block upgradesProblem Solving (Rogue)
  • Some enemies now have shields
  • Enemy evasion and block reworked. Enemies now gain evasion and block tokens when they see you, based on their evasion/block chance.
  • Player accuracy reworked. Accuracy now reduces the amount of evasion tokens removed when an enemy dodges an attack
  • Being bound now reduces your base damage for non- magic weapons and unarmed. Magic and enchanted weapons are unchanged
  • Added quest markers for quest enemies on minimap
  • Made quest enemies spawn closer together
  • Visibility is reduced by 50% while either holding still or moving while slowed.
  • Visibility is increased by 50% while attacking or casting
  • Camouflage now does not end if you move near a wall
  • Added prefixes and suffixes to enchantments
  • Added icons to show curse effects on buff bar
  • Enemies now show if they are unstoppable in the tooltip

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