5.0.3 Official Release (Patreon)
Published:
2023-12-19 06:00:23
Imported:
2023-12
Content
Grab it on itch.io or from the kddev page
- Added explosive barrels to levels. Beat them down without igniting them to take their gunpowder.
- Blink split into 3 spells for 1 spell point, each adding +1 range
- Changed Secure Defense to give more block at 0 willpower but half at max willpower
- New spells: Shield of (un)Clarity (Trainee only), Desire Burst (Trainee only), Liquid Metal, Raise Defense (Fighter only), Evasive Maneuvers (Rogue only), Break Free (Fighter only), Phase Dance, Double/Triple/Quadro/Total Accel, Spatial swap
- Inner power now applies before multipliers
- Slime ball trail does 20 damage instead of 40
- Added divine locks for enforcing Bound Crusaders!
- WIP Fixed item duplication glitch
- Fixed bug where outfit pieces that overlapped with restraint models would not get hidden
- Added auto strip before loading a code
- Magical Overload is now trainee exclusive
- Outfits, binding dresses, and petsuits now affect stealth slightly for the matching faction
- Security level now affected by faction rep
- Security now decays by 5 per floor instead of 1
- Various factions will apply very strict restraints when above 100 security level
- Added fashion cuff assets
- Increased vulnerable accuracy bonus to 2x from 1.33x
- Fixed issue with legbinder clipping with ankle cuffs
- Made enchantments correlate more with other enchantments on the item
- Added Shadow Bleed weapon enchantment
- Added two new ghosts
- Added ghost traps are more common on chests
- Added skeleton, zombie, and mummy traps to the chest trap rotation
- Added perk shrine bondage visibility options
- Perk shrines can now give gold- locked restraints, configurable in challenge settings
- Added new uncancelable ‘quests’ for the various starting perks
- Added more rubble around the map
- New enemies: Tome of Belts, Tome of Ropes, Tome of Bondage, Liquid Metal Cube, Skeleton Archer
- New buyable restraint: Divine Chastity Belt
- New Light spell: Holy Orb
- New shadow spell: Shadow Dance, The Shadow Within
- Shadow Slash now deals bonus damage when you are in the shadows, but deals less damage otherwise
- Added accuracy upgrades
- Added physical damage upgrade
- New fighter upgrades: Gunslinger, Deadly Aim, Effortless Assault
- Heal and Healing Light moved to Light tree
- New summon: Nature Spirit
- New Summoning spells: Flash Portal, Selective Portal, Banishing Portal
- Portal removed
- New weapon: Maids feather duster
- New restraint: Duster Gag
- Arcane Barrier is now a shield
- The world is now greyscale if Light Filter is on and time is slowed down. Color briefly resumes on the turn before the world takes a step
- Enemies cannot dodge while blinded
- Conjured Armbinders, Straitjackets, and Legbinders are undodgeable and reduce the enemy’s ability to block
- Reduced block amount for higher rank enemies (they reduce less damage per block)
- Added flash bomb consumable
- Smoke bomb now can be thrown
- Flash spells now blind but stun less
- New fighter spell: Enrage
- Nerfed some of the Block upgradesProblem Solving (Rogue)
- Some enemies now have shields
- Enemy evasion and block reworked. Enemies now gain evasion and block tokens when they see you, based on their evasion/block chance.
- Player accuracy reworked. Accuracy now reduces the amount of evasion tokens removed when an enemy dodges an attack
- Being bound now reduces your base damage for non- magic weapons and unarmed. Magic and enchanted weapons are unchanged
- Added quest markers for quest enemies on minimap
- Made quest enemies spawn closer together
- Visibility is reduced by 50% while either holding still or moving while slowed.
- Visibility is increased by 50% while attacking or casting
- Camouflage now does not end if you move near a wall
- Added prefixes and suffixes to enchantments
- Added icons to show curse effects on buff bar
- Enemies now show if they are unstoppable in the tooltip