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Hopefully one of the last before it goes live on Itch.io

As always, link is https://ada18980.itch.io/kddev
Make sure to read the install instructions


Password is 12923

Bold is new in J


5.0.3 Full changelog


-Fixed issue with legbinder clipping with ankle cuffs

-Made enchantments correlate more with other enchantments on the item

-Added Shadow Bleed weapon enchantment

-Added two new ghosts

-Added ghost traps are more common on chests

-Added skeleton, zombie, and mummy traps to the chest trap rotation

-Added perk shrine bondage visibility options

-Perk shrines can now give gold-locked restraints, configurable in challenge settings

-Added new uncancelable 'quests' for the various starting perks

-Added more rubble around the map

-New enemies: Tome of Belts, Tome of Ropes, Tome of Bondage, Liquid Metal Cube, Skeleton Archer

-New buyable restraint: Divine Chastity Belt

-New Light spell: Holy Orb

-New shadow spell: Shadow Dance, The Shadow Within

-Shadow Slash now deals bonus damage when you are in the shadows, but deals less damage otherwise

-Added accuracy upgrades

-Added physical damage upgrade

-New fighter upgrades: Gunslinger, Deadly Aim, Effortless Assault

-Heal and Healing Light moved to Light tree

-New summon: Nature Spirit

-New Summoning spells: Flash Portal, Selective Portal, Banishing Portal

-Portal removed

-New weapon: Maids feather duster

-New restraint: Duster Gag

-Arcane Barrier is now a shield

-The world is now greyscale if Light Filter is on and time is slowed down. Color briefly resumes on the turn before the world takes a step

-Enemies cannot dodge while blinded

-Conjured Armbinders, Straitjackets, and Legbinders are undodgeable and reduce the enemy's ability to block

-Reduced block amount for higher rank enemies (they reduce less damage per block)

-Added flash bomb consumable

-Smoke bomb now can be thrown

-Flash spells now blind but stun less

-New fighter spell: Enrage

-New spell: Liquid Metal

-Nerfed some of the Block upgrades

-Changed Secure Defense to give more block at 0 willpower but half at max willpower

-New spells: Raise Defense (Fighter only), Evasive Maneuvers (Rogue only), Break Free (Fighter only), Problem Solving (Rogue)

-Some enemies now have shields

-Enemy evasion and block reworked. Enemies now gain evasion and block tokens when they see you, based on their evasion/block chance.

-Player accuracy reworked. Accuracy now reduces the amount of evasion tokens removed when an enemy dodges an attack

-Being bound now reduces your base damage for non-magic weapons and unarmed. Magic and enchanted weapons are unchanged

-Blink split into 3 spells for 1 spell point, each adding +1 range

-New spells: Phase Dance, Double/Triple/Quadro/Total Accel, Spatial swap

-Inner power now applies before multipliers

-Slime ball trail does 20 damage instead of 40

-Added quest markers for quest enemies on minimap

-Made quest enemies spawn closer together

-Visibility is reduced by 50% while either holding still or moving while slowed.

-Visibility is increased by 50% while attacking or casting

-Camouflage now does not end if you move near a wall

-Added prefixes and suffixes to enchantments

-Added icons to show curse effects on buff bar

-Enemies now show if they are unstoppable in the tooltip

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