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An update for you all. And good afternoon everybody. I hope you're all having a nice, smooth week.

I'm currently about halfway through the second week of work on the latest Youtube project: Random Antistasi Bullshittery part 4/5. And I've had approximately 8 editing days of an expected 20.

Progress wise I'm about 4 minutes and 45 seconds complete out of 10 minutes. With the text and animations roughly complete for most of the first half. Though some bits of keyframing are a bit rough around the edges.

Yesterday I decided to go back and re-cut quite a few things in order to make the video flow better. Moving some scenes from part 5 into this episode. I'm now much more pleased with it and am pretty confident the order of scenes is now final. All I need to do now is steadily progress through the keyframing, scene by scene.

I spoke last update of the napalm scenes, showing the "reprisal" mission types the Antistasi mod includes. Where civilian towns are intentionally destroyed by the occupying force for failing to meet certain objectives. And debated whether or not to include them. I was worried it might make the overall tone weird. Flipping from comedic to serious, then back again.

In the end I decided to exclude them. As they would have perhaps been more appropriate if the final episode of the series was overly sombre. It is however also still very comedic, with a gag ending. So it's probably best left on the cutting room floor.

Furthermore, the version of Antistasi we played last year featured both U.S. and Russian opposing forces. And rather unexpectedly the Russians started to get a lot of territory towards the end of the game, meaning they were responsible for several of the retaliatory napalm strikes I recorded. And it's difficult to explain why the U.S. are flying Russian helicopters. It'll overcomplicate the edit, I think. Best to keep it simple. And bias towards the fight against the Americans.

Sadly I remain continually frustrated with Arma 3's inconsistent frame-rate. Leading to a characteristic jitter in urban scenes. Which necessitates careful key framing the same jitter into the text. For the human eye is extremely good at spotting when things don't match exactly. It's not difficult. Merely tedious.

So the work continues on the latest edit. Moving through steadily scene-by-scene. And I hope to have it ready for you as soon as I can. But it'll be another couple of weeks realistically.

Also here's a Lulu, being a lazy-sausage, as per usual. She crops up a couple of times in this edit:



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