POLL: Kick out Alive Home from Alive
- Move it out 71
- Keep it in 13
Over the past few months I received lots of requests to make Alive more lightweight and some suggestions to get rid of Alive Home. I'm not going to get rid of it, it has lots of cool stuff never did before in vam. But it's true that I didn't have time to work on it as much as I hoped and it's not that cool at the moment. It was a side-quest to begin with and when the AI stuff happened, that took its place. I only have so much time I can dedicate to this project unfortunately, I have to ration it. But I still hope and plan to get to do much more with it, so many cool stuff could be made.
So the scene itself it will still be functional, but I might try to move it as a separate .var and keep the main plugin more lightweight, if that's what most people vote.
MOVE IT OUT
Alive will be more lightweight. Alive Home (or maybe named something else to avaid confusion) would be a separate var. It should still work the same way granted both vars are present. I'll likely get to update Alive Home less. I only really have time and try to focus on the main plugin. If it's something outside of it, I'll likely forget about it or push it aside.
KEEP IT IN
Alive will continue to contain Alive Home as before. It will likely get more updates than if I move it out in the future. But the plugin size will be bigger. And much bigger. This version was just for testing things out, I was planning it to keep it around 1GB originally. Now it's like 130MB.
UPDATE 10/22/2023
Thank you for voting! I moved Alive Home as a separate addon as of Alive v58.