NEWS: VAM Moderators Out of Control. VAM Rant. Alive 58 (Patreon)
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VAM MODERATORS OUT OF CONTROL
Many of you have probably noticed the hub crashing down before your eyes recently. Very few people posting. It's because people are getting banned like crazy these days. So be careful if you don't want to be banned too.
There's a crusade going on against 'undesirables', cleaning up anyone that tries to joke too much, or say bad stuff about vam 2, criticize the moderation team, or the crypto project or certain vam creators.
They tried to "protect" me too recently and to make me part of their corrupt circle:
But I chose to criticize them publicly about their trigger-happy bans. You might also see me trolling and getting away with it. DON'T DO AS I DO. I have the #1 best reviewed Paid ADDON on their site, I literally drive sales for them, keep their game relevant. They try really really hard not to ban me too. But it's not the same for everyone. They ban others on the spot. And I have tons of ban warnings and love letters too.
People mad at me that your troll reviews got removed and you got banned: IT WASN'T ME. People mad that your comments got removed and you got sanctioned: IT WASN'T ME. Y'all know me. If you want to attack me, troll me, it's fine, it's just words, I'll fight back
But I don't ask for people to get banned. I want to let EVERYONE know, I don't stand by what they're doing, banning people and pushing them away from maybe making vam content one day, people that actually still like virtamate. PEOPLE THAT ACTUALLY PLAY VIRTAMATE. And people that paid for years for virtamate.
VAM RANT
In my opinion, they should focus more on releasing vam 2.
Reminder. Virtamate tasks, some as old as 2017:
- https://trello.com/c/2cWox8Vl/567-eye-movement-and-tics
- https://trello.com/c/W5O9Sq9O/30-character-gaze-control-and-automation
- https://trello.com/c/kF9cklL0/2039-autonomy-personality-functionality
- https://trello.com/c/W5O9Sq9O/30-character-gaze-control-and-automation
- https://trello.com/c/Oo1l38uS/27-personality-expression-system
- https://trello.com/c/MyIhBElj/80-human-dynamics-with-random-fluctuations-to-make-more-lifelike
- https://trello.com/c/0bwVTf6V/583-expression-preset-mixer-and-automation-system
Will we see them at least in vam 2? Meanwhile they're doing social networks, steam sellouts and crypto schemes... So I totally get the frustration some have. People get mad at me for how I develop Alive. I just joined last year as a total noob. Alive v2 was like July of last year. I'm mad at them for me having to make Alive for them...
They could have supporter E-Motion. E-Motion had a patreon goal of $1k to be rebuilt and made into something much bigger. It only received like $150. Meanwhile model makers where making even $2k, vamx was making $7k.
Even if the Virtamate devs gave up in doing themselves the core feature of a realistic human simulator - characters acting like humans - they could have at least supported E-motion trying to finish the job for them. They could have promoted it like they kept pushing vamx. Or just donate to him the $1k goal, they're a multi-million $ company. And it would have been in their interest anyway. But I don't think I've seen them ever even aknowledging E-motion and what it did for VAM. Same for Cue or Bhaviour. Same for TwinTwin's Imposter AI plugin that I brought up yesterday for that matter. Watch how vamx will milk it and next year Virtamate Corp will cheerlead for their revolutionary dream-fulfilling AI tech, promote left and right vamx again. They didn't promote the actual coder that did it, that wanted to really develop it further...
I hope they'll figure it out. I'm not very optimistic these days neither though.
ALIVE V58
Should be coming this weekend. Some of the changes:
CHANGELOG
- FIX: UX; fix for advanced trigger system for events related to alive characters (AliveEvents plugin)
- CHANGE: AI; readded OobaBooga text-generation-webui url for people that want to run chat AI on a different machine
- CHANGE: UX; update general settings & alive settings help labels to fix or add missing defaults
- NEW: UX; added new feature for settings help labels to allow resetting individual settings to their default value
- NEW: language; added persistent UI language setting to the General Settings app, started adding first test translations
- CHANGE: UX; removed Effects app with persistent time & world scale overlapping with vam's settings, causing problems to a few people and there's no practical use for those settings
- CHANGE: UI; removed Locations app from top menu, keeping only Locations app for now
- CHANGE: UI; added Alive Home specific UI, Home apps show only when Alive Home is loaded : VR Golf & Home Settings
- CHANGE: UI; removed top menu flag marker UI logic from old scene objects features to get rid of extra atoms created in scene and not very helpful
- CHANGE: UX; added drop down hands after new character load to get rid of initial t-pose
- CHANGE: UX; make character stare at player more when look at me command active, macro-saccades rate reduced
- CHANGE: realism; adjusted body idle movement range of motion to reduce exaggerated body spasms
- CHANGE: realism; made happy emotion more happy, slight ajdustments to others
- CHANGE: UX; emotions remade to work with new effects system to make them easier to manage & cancel
- CHANGE: UI; emotions removed tab, moved to head tab
- CHANGE: UX; added examples for effects triggers toggle/start/stop in the triggers app; people that used triggers for the emotions might need to change them to the new unified effects system
- NEW: AI; added new slider to control AI messages character limit, lower helps with performance
- NEW: AI; added new logic to force shorter AI messages occasionally to increase AI response diversity, prevent it from going on rambling non-stop or getting stuck repeating the same long phrases; added setting in alive settings > chat to control the change for shorter messages to be enforced
- NEW: realism; added procedural eye movement during talking, more expressive eyes
- NEW: realism; reduced brow movement limit while talking