PLUGIN UPDATE: Alive v31 (files) (Patreon)
Content
NEW IN V31
- Made the character look at other characters in the scene if present
- New small plugin, SmartObjects, that helps make the character look at objects in the scene as well. This plugin is what in the past I referred to as "meta objects", renamed it to avoid confusion with the Meta multiplayer plugin going on. Properties on it have a 1-10 scale of importance/priority. The higher it is, the bigger the chance the character will pick it over other options
- More control over the eye squinting/eyes closed default position, I'll probably change this to a tired/energy mechanic
- More fixes, cleanup, performance improvements & work towards the new UI
- Triggers have been removed from this plugin and moved to ExtraTriggers v8 (AliveTriggers.cslist) to keep things simpler & easier for the new ui
FULL CHANGELOG V31
- FIX: skip autocorrect controllers when moving controllers, animations playing or VirtualDoll is active
- UI: removed status triggers, now part of ExtraTriggers
- UI: moved notifications tab options to settings tab
- FIX: fix brow movement sometimes exaggerated
- FIX: fix morph detection logic,prevent reusing morphs from older alive vars causing double effects sometimes like squinting eyes too much
- FIX: reset pose morphs on load to prevent 'stuck' pose morphs after saving scenes with Alive
- UI: readded requested spanking sounds toggle on Sounds to allow custom touch sounds by other plugins
- FIX: fixed command look in front & duration too short problems on high FPS
- NEW: automatically look at other people in the scene from time to time & new command LookAtPeople to focus more on other models
- CHANGE: slightly increase eye-movement "macro-saccades", more eye movement looking around and less staring
- CHANGE: removed old gaze v1/v2 switch in the Gaze tab, keep v2 flow only
- NEW: added Gaze > Eye Squint Target slider to control eye squinting, reduced default value from 0.15 to 0.12
- NEW: added new SmartObjects plugin as a way to control atom related features & priorities, only Watch functional for now
- NEW: added LookAtObjects logic and incorporated it in idle gazing, models will look around at objects in the scene that have the SmartObjects plugin with Can Watch turned on; The bigger the priority level, the more likely the person will pick that object over the others
- FIX: prevent activating elbows too on plugin initialization of models that have knees on & elbows not
- CHANGE: removed VirtualDoll tab, turned that functionality in a new plugin that also works as standalone https://www.patreon.com/posts/plugin-v1-files-77630639
INSTRUCTIONS V31
- Check demo scene
- Add Alive.cslist to a Person atom.
- [Optional] Add Plugins/SmartObjects.cslist to objects you want the model to sometimes look at and enable "Can Watch" in them
- You can give commands for the person to look just at objects or just at other people in the scene or objects from the Actions tab (Commands section). Selecting the same command again will turn it off
- You can also modify "% Base player focus" in the Gaze tab to influence where the person will look at: turning it down will make the person look away from the camera more often, turning it up will make the person look at the camera more
FILE
No dependencies needed. Available to all tiers:
https://www.patreon.com/file?h=62780274&i=12879035