PLUGIN UPDATE: ExtraTriggers v8 (files) (Patreon)
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More cleanup & refactoring going on for Alive and I ended up moving the Status Triggers as well to make the next Alive plugin 100% free of triggers. I want the new Alive UI to go more towards Sims and less towards Unity and will try to keep the complicated DIY features as a separate thing.
This version includes the first plugin to plugin direct interaction 🥳 and I think the only one I've seen in VAM in action so far. The AliveTriggers plugin detects if there's an Alive plugin on that person, and if there is it gets & uses the data from Alive (the 3 status bars). This opens up the window for more complex teamwork projects, APIs, etc, which is what I originally had in mind for Aeternum to be, a gaming framework, but it might be too late for that in vam1 unfortunately. We'll see.
CHANGELOG v8
- moved Alive Status Triggers to the new Alive Triggers plugins
- fixed touch triggers compatibility with Alive when it was loaded before this new plugin
- renamed Alive Extra Triggers to Alive Triggers to prevent confusion with the main Extra Triggers