PLUGIN UPDATE: ALIVE v16 (files) (Patreon)
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Happy Friday! I've been busy with other projects this week but I wanted to keep with tradition and prepared a new update for Alive, making it the 15th in 15 weeks since i've been back making vam content 🥳🎉😭. Some new things:
ABOUT
MULTIPLE MODELS
Alive used to work on multiple models but recent updates for sound sacrificed that. Myself i don't care about multiple models, i try to get a one model experience to be somewhat decent and that's a ton of work as it is, but I updated this latest version to work again with multiple models for people that are interested in that. Stuff like kissing won't work though. I thought about it as requested but it might break some things. If you add v16 to a scene where you had Alive in the past, you might want to go the Help and hit clean alive atoms and reload the plugin again to remove old hidden atoms. In v16 their name include the person atom name to be able to work with multiple models.
EXPRESSIONS
Expressions should be a bit more realistic now and less robotic. They used to go from A to B in a linear fashion, I updated them to use a curve. There's also a new system I made that enhances some expressions by 'twitching' them at certain points. It's being used by the new normal sex procedural expressions that have been added to this version.
GLANCE TRIGGERS
I don't use these yet for anything automatic but I included them for advanced users that might find them useful. These are triggers that get triggered when the player glances, gazes or stares at some of the model's body parts. The plan is to add reactions based on that. They're not perfect though, there's no eye tracking in vr, only head tracking so it works based on the head being towards that area, not too useful at a distance.
CHANGELOG v16
- changed alive atoms (sound,move marker) logic to work with multiple models that can have Alive in a scene at the same time; model on model action will not work the same as with the proximity stuff from player to model action though (eye contact, kissing,etc)
- added clean alive atoms button in Help for clean-up purposes, removes extra atoms that might remain in the scene if you used older versions previously
- added tongue collision setting - tongue collision gets activated only on mouth contact; off by default because on some models the mouth might go underbite mode without the tongue
- adjusted head angle on empty-space gaze, was often too low
- added bezier curves to all alive expression morphs for more realistic expressions and less robotic linear ones
- added glance, gaze, stare triggers for head, breasts & genital area. They get triggered after 1s/3s/7s; it works based on player head position, actual eye-tracking is not possible!
- fixed autoblow & autoride sometimes still triggering despite being turned off
- added autoride speed & force sliders like with autoblow, not realtime though, it changes when the model switches to a different procedural animation
- added validation for morphs that are altered to be only of Pose type to prevent altering the model & avoid conflicts (might help with the tittymagic issue some of you have but not guaranteed, if you find the morphs that you have duplicated just send them to me and i'll fix it, if i can't reproduce the issue i can't really know)
- added procedural facial expressions on penetratrion and some touches, they increase in intensity with arousal
- fixed autoride detection, auto start much more consistent
- changed Sticky Hip & Head hand position detection to PhysicsLink instead of Parent link - keeps hands fixed on hip/head rather than moving around
- added logic to prevent breathing sounds during or very close to moaning
DISCLAIMER
1. This is a work in progress. I'm not a game dev and I learn as I go. A lot of the things I attempt are way above what I know and can do, I also can't afford to spend a lot of time on vam, I barely get to do any testing anymore, so bugs & full rewrites and switching up of features will happen. If you're looking for a finished & polished experience, this ain't it. I recommend E-Motion or Cue which are both free
2. I'm mainly focused on a one on one interaction on the default vam settings and trying to get that to something decent. I know lots of you want very custom & specific scenarios to work out of the box, I don't have the time to go for all that, vam is way too vast and I'd end up doing nothing that way. But I do appreciate ideas & suggestions and if they're easy and not likely to break a ton of things I'll try to implement them
DEPENDENCIES
- same dependencies as before, AshAuryn's 3 morphs pack https://hub.virtamate.com/members/ashauryn.11965/
KNOWN BUGS
- changing poses from Actions > Positions works properly only when there's one model in the scene, needs more work for multiple models. FIXED (redownload the var if you have this bug)