PLUGIN UPDATE: Alive v15 (files) (Patreon)
Downloads
Content
Happy Friday! Here's a quick look at some new features in this week's update:
TELEPORT & ROTATE
The model gets a grab marker that stays above the head. When you drag that element an UI helper appears allowing you to quickly move & rotate the model in the scene: Example video https://www.redgifs.com/watch/nauticalanchoredflickertailsquirrel . This is a step towards interaction with the scene the goal is to have actions like sit down, lie down. It will probably continue as WxM not Alive but we'll see
On desktop you can rotate the marker (and any atom for that matter) by holding SHIFT while dragging it
POSITIONS
A new section similar to actions & commands that allows quickly changing a few poses by connecting to the vam vanilla animation system. This was more of a under the hood update that will help add emotes & better reactions and that's the goal with it. I hope to eventually extend it with BVH animations too.
CHANGELOG v15
- fixed caress touches detection
- fixed grunting - gasping on spank collision
- prevent head gaze & eye track when eyes closed command is active
- added DropHands & DropLegs actions - they go to Off for a second so that gravity kicks in. then they automatically reset to the position & rotation states that were before (on,comply,etc)
- fixed tpose detection hands drop not working when the model scale was not exactly 1
- fixed model trying to track player when very close causing head twitching
- added Positions in Actions - quick change positions with triggers, ties in with the vanilla vam animation system
- added presets screenshots and auto add extension if missing
- fix squint causing issues on kissing & eyes closed
- added better head tracking and movement for kissing & sound on proximity
- added settings to keep hands & legs above ground level (when y<0 reset to 0 height)
- added person teleport & rotate functionality
- added Vibe2 command for more procedural vibing movement, recreated the original one i had built in some models demo scenes using cycle-forces
- fixed cheeks ballon pucker morph conflict causing twitches
- reduced idle hip movement, sometimes it was too exaggerated
- improve performance on morph operations
- changed morph detection logic to prevent morphs with the same name causing problems; I'm not sure if the Tittymagic compatibility issue was real, i was unable to reproduce it, but if it was then this update should help
KNOWN BUGS & LIMITATIONS
- intended to work with one model and with default model settings (like after hitting reset pose). if multiple models have the plugin or they use different settings like comply, likely there will be problems. main focus is the default scenario with limited plugins & animations. i don't test it at all in fringe scenarios, there are too many in vam
DEPENDENCIES
Same as before, Ashauryn's 3 morphs packs:
https://hub.virtamate.com/members/ashauryn.11965/#resources