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models were staring too downwards in VR for me at least, more like at the nose/mouth instead of the eyes, it was annoying so making this quickfix update in case it will be a while until the next bigger update

CHANGELOG
- fixed VR eye contact

You can just overwrite the old SPQR.SPQRAlive.14.var (https://www.patreon.com/posts/plugin-update-71749993) if you already downloaded that one

Comments

eep753

will this also fix problem of them looking down when trying to kiss?

thomas d

I just lower your gaze setting for Head Max Down, and it works fine. The default is a little high. Actually, I turn down: up, down and side to side pretty far, otherwise when I am behind the person her head starts bouncing off her shoulder.

Anonymous

Hello! Thanks for your work! Everything is great, but there are bugs that you should be aware of. 1. Saving does not work properly. Restoring does not overwrite a previously saved preset with the same name. In addition, for saving to occur, you need to prescribe the file extension. 2. Mouth opening morph and tongue protruding morph conflict with TityMagic plugin - breaks chest physics. Could you replace or remove these morphs? 3. Thrust commands and others are very angular and practically not applicable in real field testing. 4. Gaze leaves a lot to be desired. Head twitching occurs when approaching a character closely. And there is not enough smoothness of movement and look. Too abrupt movements .. Therefore, this function is also disabled for me. Everything else is great! Thank you!