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INFO

This was based on a vam hub request, I got a bit carried away with it and I ended up doing something I thought was missing from vam: changing the morphs through triggers and altering entire groups (e.g. resetting all facial expressions in a go).  


HOW TO USE

- add the plugin to a person
- add a morph uid (internal name) like "Head Scale"
- set the start value (what the morph should be at 0% of the blend)
- set the end value (what the morph should be at 100% of the blend)
- now when triggering the blend, the morph value will be calculated and adjusted accordingly
- add up to 10 morphs to a blend. you can add the plugin multiple times and do different separate stuff with each instance. check the demo scene for examples

IDEAS

 With this plugin it should be a bit easier to create in vam the folllowing:
- generate completely random models without any code (with aetool3 dynamic text for random morphs)
- handle expressions easier based on scene triggers
- handle state morphs through triggers easier (eyes open/closed, mouth, erection, etc.)
- add randomness to posing to make unique stuff

NOTES

- I did this very quickly and didn't test it a lot, more like code intuition. If you have any trouble with it or questions, let me know and i'm happy to help!
- Have fun!


Update: added a demo scene

Added SPQR.MorphBlendDemoBelly.1.var, it's the same as MorphBlend.1.var plus an extra very very quick demo scene for a request on the hub's plugin discussion thread, requires https://hub.virtamate.com/resources/import-reloaded-lite.77/. It shows a rough way to alter morphs based on model physics. It requires fine-tuning for quality but wanted just to point in the right direction 


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