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INSTRUCTIONS

- add the plugin to a person
- tap in VR or right click on desktop the person forehead and the UI should appear
- do it again it will hide. You can also hide/show it to refresh it like if you load a different look for the model
- tap or right click the start button to start a new game; You actually have to touch it in VR not just point and click. the first time you do it might need to click it twice because there's some clothing items loading and that might take a couple of seconds

NOTES

- this will add 10 clothes items like AE Game layer 0-9, they're used for the paint blobs. You can hide them from user prefs > hide if you don't want to see them. but you can also use them to do tattoos and other stuff (you need to add texture + alpha, you can find in the .var the example for the paint blob)

- it's difficult in VR, higher level models might put up quite the fight unless you've got surgeon hands

- i didn't test this very much and did it quite in a hurry so this might be buggy at points. But from my tests it was ok and pretty fun so i'm sharing it as it is

- for VR the collision is just at the middle finger tip, not for all the fingers like i did for the haptic plugin - finding higher level models is quite difficult. I don't think i've seen a 90+ yet. They can be up to level 99. - more details on how to play are added in the plugin menu - double tapping or right-clicking on the person shoulders should rotate them in that direction

AETERNUM PLANS

i was experimenting with this to see what can be done. what i'd like to do is lots of minigames for aeternum. Stuff like massage minigames, or suntan similar to artificial girl 3 , photoshoots with detection of body part focus, stuff like that. I wanted to do something more of a puzzle here and less of a dexterity game, maybe like a sudoku kind of thing on the skin but decided to keep it simple for now and not put too much time into this, i don't think there's a lot of interest in vam gaming at this point


HOW IT WORKS

- makes any vam female model a puzzle, didn't test it on male or futa, very probably doesn't work
- each model is "identified" based on the basic morphs it has, it sort of gives them an id and turnes them to ae citizens, used the logic from there for the name and to get their level. The idea is for the models to stay somewhat constant, not to have random levels each time
- the goal of the game is to remove the paint blobs. You have to hit them in a sweet-spot. There's a specific order each time. If you hit a blob in the right place, you'll hear a sound
- when you find the right next piece make sure to completely get rid of it, depending on the level it might take you more hits
- when all pieces are done you'll see some particles flying around for a few seconds and hear a different sound. also the right panel will update the stats


MAKE IT YOUR OWN

i didn't include a demo scene because the main goal was to be a general minigame, that i think makes it much better because you can play it in so many ways. You can include it in any scene and use the poses and animations there to make the minigame more difficult or more fun for you.


DEPENDENCY

Xstatic.MegaParticlePack.latest is already included in vam so it should be ok without any other downloads


CREDITS

- Regulus - used bdsm suit to make the paint layers
- geesp0t - used touch Plugin Mod to figure out VR hands collision
- Xstatic - used MegaParticlesPack for the win effect
- Doc0ctopuss & geesp0t - used TriggerCollide.cs, script for triggerevents logic part of the touch plugin - MacGrubber - thanks for making MacGrubber_Utils.cs, used it here, very useful script

- Icons:  edited icons made by https://game-icons.net/ (CC BY https://creativecommons.org/licenses/by/3.0/)
- sounds all CC0 from freesound.org

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