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You can download the video using this link :

Project 10A Link 

Hi guys!

I'm really sorry that I could not upload it yesterday. I kinda overwork myself on the VN Project and ended up passing out. It seems that I need to do some rescheduling to sort these out. 

I think this project is quite easy since Ina's model is not that difficult. However, Ina's hair is just a hell of a beast that it took me several days to fix it.

As for the background itself, I think it is pretty much easier than Nijisanji's typical Zatsudan room. Well, obviously since it comes out during the brainstorming process so I kinda have the exact expectation towards things that I created.

This month is pretty much the time when I finally discovered a new way to create CKB. It essentially utilizes Color ramp to deal with the model. The results are quite good. You can check it out in my new diary.

In addition, I will also discuss the progress of my VN project. There are 2 frameworks that I (alongside a dude) created, that would be Miraigata Arts Dialogue Creator Framework (MDCF) and Miraigata Arts Visual Novel Framework (MVNF). Both of these frameworks would help hasten up the development process of the VN.

MDCF is a framework that enables writers to import their text into the game. Hopefully, this framework will help potential writers, or programmers, that have difficulty inserting their dialogue into the game.

MDCF receives input under the TXT format, where it mostly contains all of the dialogue that the user will make into the game of a certain chapter. The way it is designed is mostly influenced by how your weekly manga magazine chapters work. Usually, manga authors would submit their chapters weekly to a weekly manga magazine. Once there are 10 chapters that were published in the magazine, it will usually be released separately as a "Volume". Each volume contains 10 chapters, and each chapter is mostly dialogues that drive the story forward. However, instead of using the Volume system, we instead use the "Arc" system - Similar to TLOA or TLOK, which could offer more flexibility to the author in making things neat. An author could just intuitively tell that this dialogue belongs to a certain arc without having to remember which bulk of volumes these dialogues came from. However, if the author decided to treat the Arc system to be as similar as the volume system, i think it's alright.

The prototype of MDCF is almost complete. Once it is done, we can put a lot of work into the writing department so we don't have to put those dialogues manually. As of now, the user can create, edit, or delete a character. The primary purpose of this is to assign each character with a prefab, that will be spawned by MVNF on the scene. Meanwhile, the dialogue data needs some bug fixing before it can start importing TXT files. I haven't found any solution to this just yet. Once the TXT file is imported, it will generate the Arc, Chapter, Dialogue, Dialogue text Contents, Character names, and character emotion, based on the input of the text. It will be saved under a list of Dialogue Data and then saved directly into the hard drive using JSON. Unique characters will be created and saved as part of the Character Data list.

Most of our effort goes to the MDCF, so MVNF needs to wait for a while.

Anyways, thank you guys for supporting me. I will make a timelapse video for youtube so stay tuned.

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