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今天製作劇情的進度似乎很不錯

今天完結時會記錄一下

希望明天也一樣順利


正在製作有關Ealys為Wizl和Caven消除血脈問題的劇情以及部份構圖

我認為在訊息表如果有[魯道夫基金會]在其中,並且會每星期向Caven提供一到兩個和魔法或鬼魂有關的事件,玩家可以去完成一些和這些有關的小遊戲並取得報酬,應該會不錯

玩家可以通過這些報酬來投資回主要遊戲裡(Lover/NTR)

來自[魯道夫基金會]的訊息也可以作為一些DLC支線劇情的來源,像是swana家以及未來其他角色的內容都可以由[魯道夫基金會]的訊息來觸發


對於物品的看法

打算完全不製作物品系統,但會有物品這個概念

玩家無法通過一個完整的物品欄看見自己所[擁有]的物品

但會在[進行需要物品的行動時顯示你有沒有對應的物品]

目前需要物品的系統包括

卜夢系統

玩家通過向其他角色取得像是每次使用都會消耗的頭髮,來完成動作,使玩家在Caven入睡後看見目標事件

可以向同一個角色進行多次卜夢,根據目前的NTR程度以及目前的時間,玩家可以在卜夢時決定占卜的目的

她目前的狀況(即時,主要服務NTR)

使她恐懼的事情(NTR和LOVER會變化)

她最愛的人(NTR和LOVER會變化)

使她高興的事件(NTR和LOVER會變化)


玩家的行動和遊戲的狀況和影響玩家通過占卜看見的東西


有關儀式系統

由於理解搜集100種材料自行看書理解並組合出儀式所需要的5-10種材料,對大部份人來說並不非常有趣

最小有趣的點不在於這種過程

儀式系統在我看來好玩的地方是,通過進行儀式,在遊戲裡投出1D20,看看成功和失敗的狀況,並且當成功時,產生的效果是實質的(功能性或系統性),或推動劇情的


因此,前置的材料搜集和組合不是必須,我會修改為,玩家只需要向[材料商人]說要進行[儀式S],她就會向玩家報價,並在一次性的交易中完成,直接開通玩家進行[儀式S]一次的機會

這樣的話,一些獨特的儀式用品可以單一分拆成另外的任務

[其他東西加在一起一共$2800,只有一件是我這裡沒有的,這種用品已經絕跡四五十年了,我知道有一個人擁有最後幾份中的其中一份,這是他的聯絡方式,你可以試圖找他看看,我不保證你會成功] <這樣的支線劇情


我會把儀式的數量減小,把部份儀式分布在劇情上,部份分布在書籍上,每一種儀式我會提供一個完整的效果說明,玩家可以根據這個效果說明,來決定行動

例如[卜夢]儀式,正是其中之一

目的已有的儀式為25個,我會把數量減小到10個以下,如果我認為[儀式A]的存在沒有系統性的必要也不有趣的話,[儀式A]會被暫時放棄


The progress of plot production seems to be very good today

I will record it when I finish today

Hope it goes well tomorrow


We are currently working on the plot and some compositions about Ealys solving the blood problem for Wizl and Caven.

I think if there is [Rudolph Foundation] in the message table, and it will provide one or two magic or ghost-related events to Caven every week, players can complete some mini-games related to these and get rewards. It should be good

Players can invest back into the main game through these rewards (Lover/NTR)

Messages from the [Rudolph Foundation] can also be used as the source of some DLC side plots. Contents such as Swana’s family and other characters in the future can be triggered by messages from the [Rudolph Foundation].


Opinions on items

We don’t plan to make an item system at all, but we will have the concept of items.

Players cannot see the items they [own] through a full inventory

But it will show whether you have the corresponding items when [taking actions that require items]


Systems currently requiring items include

Dream divination system

The player completes the action by obtaining hair from other characters that will be consumed each time it is used, allowing the player to see the target event after the Caven falls asleep.

Multiple dream divination can be performed on the same character. Based on the current NTR level and the current time, the player can decide the purpose of divination during dream divination.

Her current condition (immediate, mainly serving NTR)

Things that scare her (NTR and LOVER will change)

The person she loves most (NTR and LOVER will change)

Events that make her happy (NTR and LOVER will change)


Player actions and game conditions affect what players will see through in divination


About the ritual system

Because it is not very interesting for most people to collect 100 materials, read a book, understand and assemble the 5-10 materials required for the ceremony.

The least interesting point is not this process

The interesting thing about the ritual system in my opinion is that by performing the ritual, rolling 1D20 in the game and seeing the success and failure, and when it succeeds, the effect is substantial (functional or systemic), or Promoting the plot


Therefore, the prerequisite material collection and combination is not necessary. I will modify it to the point where the player only needs to tell the [Material Merchant] that he wants to perform [Ritual S], and she will quote the player and complete it in a one-time transaction, directly Give players a chance to perform [Ritual S] once

In this way, some unique ritual items can be split into separate tasks

[The other items add up to a total of $2800. There is only one item that I don’t have here. This item has been extinct for 40 or 50 years. I know a person who owns one of the last few copies. This is his contact information. You can try to find him, I don’t guarantee you will succeed] <Such a subplot


I will reduce the number of rituals and distribute some of them in the plot and some in books. I will provide a complete effect description for each ritual. Players can decide their actions based on this effect description.

For example, the [dream divination] ceremony is one of them

There are 25 rituals for the purpose. I will reduce the number to less than 10. If I think that the existence of [Ritual A] is not systematically necessary and interesting, [Ritual A] will be temporarily abandoned.




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