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我有錄製製作過程的習慣,我可以重新把內容製作進去

但真的很可怕,並且事實上強力地打擊製作動力

我會進行小小休息30分鐘後繼續

I have a habit of recording the production process, and I can recreate the content into it.

But it was really scary and actually hit the production momentum hard

I will take a small break for 30 minutes and then continue



(我並不知道上一次儲存的進度是何處,由於我正在進行一次系統更新,大部份工作內容都是連續的,並沒有考慮到中途要多次停下來進行儲存

(似乎遊戲中的圖片有點過多,我沒有想像過RMMZ會停止工作,看來我要考慮一下把用不到的圖片除去減輕重量

(但這會令我考慮到日後遊戲完成度更高的時候,RMMZ是否有處理的能力...

(我需要研究這是由何種機制引發的停止工作

(I don't know where the last save progress was, because I'm in the middle of a system update and most of the work is continuous and I didn't consider stopping multiple times in the middle to save.

(It seems that there are a bit too many pictures in the game, I didn't imagine that RMMZ would stop working, so I'll have to think about removing the pictures I don't use to reduce the weight.

(But this will make me think about whether RMMZ has the ability to handle it in the future when the game is more finished...

(I need to study what mechanism triggered this stoppage



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MedioTing

令RMMZ崩潰的操作是,我試圖檢查一張舊有的[圖片顯示]事件指令,當我試圖打開檢查所使用的圖片時,圖片檢視視窗沒有打開,並且RMMZ陷入崩潰 這令我疑慮到是否引擎編輯器無法處理過多圖片,但這在我的想像中並不合理... The operation that crashed RMMZ was when I tried to check an old [picture display] event command, and when I tried to open the picture used for the check, the picture view window did not open and RMMZ crashed. This makes me wonder if the engine editor can't handle too many pictures, but this doesn't make sense in my imagination...