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↓↓=====!!( 2023 05 05 [ 05:20 ] AM )!!=====↓↓

這個貼文會一直更新至遊戲系統完成重構(一部份

會在可以會報所更新的內容時進行會報

This post will be updated until the game system has been rebuilt.(Part of

The updated content will be reported when it is available

把劇情以主要參與角色為分類

即使有時劇情和發生多位角色同時參與,但還是會有主要參與角色,會以主要參與角色為淮來決定劇情分派

Categorize the plot into major characters

Even though sometimes there are several characters involved in the plot and occurring at the same time, there will still be a main participant, and the main participant will be used to determine the plot division.

完成了所有角色的可用框架,接下來是填入內容(在沒有決定增減角色之前

After completing the available frames for all roles, the next step is to fill in the content (Before deciding to add or remove characters

(忘記了Wizl的女兒,之後會加入)

(I forgot Wizl's daughter, and will join)

↓↓=====!!( 2023 05 05 [ 11:14 ] AM )!!=====↓↓

為已經放入遊戲的劇情製作了查詢表格,用以快速掌握現在遊戲劇情的置入進度

已經把現時早就在遊戲中已有的劇情分類在每一個角色

非常有趣的是,以這種第三人稱方式去看劇情時,可以很快就看出怎樣的劇情有必要或沒有必須製作,以及類似的劇情已經存在

像是[約會Judy]及[約會Ealys]都是約會去看電影,就沒有必要製作兩個完全獨立的劇情,可以融合成同一個劇情,但根據約會的人不一樣而使用不同的對白,但其中的功能和前置後置的劇情處理可以不必每個角色獨立處理一次

類似的融合有助我在除錯時只需要處理一個部位而不必去看每一個劇情的類似部份有沒有同樣的錯誤

A query form has been created for the storylines already in the game, allowing to quickly keep track of the progress of the storylines that have been added to the game.

The existing storyline in the game has been categorized into each character

It is very interesting that when you look at the plots in the third person, you can quickly see what plots are necessary or not necessary, and that similar plots already exist.

For example, [Dating Judy] and [Dating Ealys] are both dates to see a movie, there is no need to make two completely separate plots, they can be fused into the same plot, but with different dialogue depending on the person they are dating, but the functions and pre and post plotting can be handled without each character having to be handled separately.

Similar fusion helps me to remove errors when I only need to deal with a part without having to see if there is the same error in a similar part of each plot

↓↓=====!!( 2023 05 05 [ 14:16 ] PM )!!=====↓↓

現在可以打開小地圖同時移動了

Now can open the minimap while moving

畫面加速到250%,實際遊戲並沒有這麼快WWW

The screen accelerated to 250%, the actual game is not so fast WW

已經很頭暈了,在引擎裡前後來回找可能出錯的地方真的很消耗精神,我要小休一下,我還想再做多一陣子...
Already very dizzy, in the engine back and forth to find possible mistakes really consumes the spirit, I need to take a break, I want to do more for a while ...

如果我休息的時候沒有倒頭就睡的話
我想開始研究現時的結構下怎樣令處理NPC在不同時間的位置,令玩家可以在指定的時間固定的地點遇見她們
If I do not fall asleep when I rest
I want to start studying the current structure of how to deal with the location of NPCs at different times, so that players can meet them at a fixed location at a specified time

這是之前的版本就有的功能,同樣地,之前的方式非常獸人WW,我會再研究有沒有更簡潔的方式在引擎中表達令其效果和除錯時更有利於我的製作

This is a function already in the previous version, again, the previous way is very orc WW, I will study again if there is a more concise way to express it in the engine so that the effect and debugging is more favorable to my production

現時的想發是這樣的

之前的版本中,時間系統是一個另外的事件,會通過玩家的任意行動來前進,例如移動一個地點會自動增加兩分鐘,閱讀傳呼機中的訊息會自動增加1-10分鐘不等

通過時間的變化,我在舊版本中把時間分為 [早] [午] [晚] [深夜] 四組時間

而NPC會根據這四組時間決定自己的位置,例如大部份NPC在早午都會在自己的工作位置工作,晚會自由活動,深夜大多數會消失,因為都回家休息了

在之前的版本中,我的設定是根據現時的時間,更新所有NPC的位置

因此,我的系統上會有所有NPC的現時位置的設定並以四個時段為區分,因此是大部設定

事實上我認為這是非常不必要的WW

我應該設定為,當玩家在指定的地點時,再根據當前的時間來決定某個NPC要不要顯示出來,這樣可以達到同樣的效果並以地點作為區分

但不完全肯定這樣是不是絕對地有好處,在我頭暈完之後會回來小心的思考和實驗這種做法有沒有問題

The current idea is this

In the previous version, the time system was a separate event that would move forward through any player action, for example, moving a location would automatically increase by two minutes, and reading messages in the pager would automatically increase by 1-10 minutes.

Through the change of time, I divided the time into [morning] [afternoon] [evening] [late night] four groups of time in the old version

For example, most of the NPCs will work at their work location in the morning and afternoon, and will move freely in the evening, and most of them will disappear late at night because they have gone home to rest.

In the previous version, my setting was to update the location of all NPCs according to the current time

Therefore, my system will have the current location of all NPCs and will be divided into four time periods, so it is the majority of the settings.

In fact I think this is very unnecessary WW

I should set it so that when the player is at a specified location, then decide whether or not to show a certain NPC based on the current time, so that the same effect can be achieved and the location can be used as a distinction.

But I'm not entirely sure if this is absolutely beneficial, after I get dizzy I'll come back and think carefully and experiment if there's anything wrong with this approach

↓↓=====!!( 2023 05 06 [ 04:45 ] AM )!!=====↓↓

在0時10分左右醒來,在2時30分左右開始工作,不要問我這兩小時我做了甚麼,剛醒來腦袋不清醒>W<

I woke up at around 00:10 and started working at around 02:30, don't ask me what I did in these two hours, I just woke up and my brain was not awake >W<

重新研究和審視了整個時間引擎,並把各種功能拆分,融合
現在不再會無時會刻的進行所有數據的檢查了
並且把一些沒有用的功能除去

The whole time engine has been re-examined, and the various functions have been split up and integrated.
Now it will no longer check all the data all the time
And remove some useless functions

除去的功能包括
The functions removed include

照明系統 | Lighting system  < 除去 | removed

本來是想通過黑暗及燃料令玩家在冒險事件中要計算自己每一個行動對時間的消耗,但現在已經沒有戰鬥,也就沒有了在一個黑暗的環境下行動的絕對需求,暫時先除去,如果日後發現有好玩的內容要用到的話我再重新製作出來

The original intention was to make players calculate the time consumption of each action in the adventure through darkness and fuel, but now that there is no more fighting, there is no absolute need to move in a dark environment, so I will remove it for now and recreate it if I find something interesting to use in the future.

煮食系統 | Cooking system < 除去 | removed

本來是想玩家和女角色有某種交互,以及當沒有足夠金錢去餐廳進餐時能以底價方式進食維持飽肚度,但後來認為這系統的機能非常微小,也並不吸引去使用

因為煮食系統暫時去除了,同時去除的也包括 [餓死] 的設定

The original intention was to have some kind of interaction between the player and the female character, as well as when there is not enough money to go to the restaurant to eat in a cheap way to maintain fullness, but later considered that the function of this system is very small and not attractive to use

Because the cooking system has been temporarily removed, including the [starve to death] setting.

死亡 | Death < 除去 | removed

死亡在這遊戲中似乎是沒有必要的
Death in this game seems to be unnecessary

↓↓=====!!( 2023 05 06 [ 06:02 ] AM )!!=====↓↓

擺脫了[早][午][晚][深夜]的四層時間設定,改為自由地以小時甚至是分鐘來配置角色的時間表

Get rid of the four levels of [morning] [afternoon] [evening] [late night] time settings, and instead freely configure character schedules by hours or even minutes

現時角色可以順利顯示了

在一般狀況下,我會使用一套自動化的事件去自動檢查當前位置某個角色是否在場,並決定是否顯示這個角色

當進入劇情後,這套自動化的檢查事件會被關閉,所有角色的顯示與否我會完全改由我個人手動處理,這樣可以更自由地配置角色的出現和離開

Now the character can be displayed smoothly

Under normal circumstances, I will use a set of automated events to automatically check whether a character is present at the current location and decide whether to display the character or not.

When entering the plot, this set of automated check events will be turned off, all the characters will be displayed or not I will be completely manually handled by me, so that I can more freely configure the appearance and departure of characters

現時只有Wizl完成這一套自動化的設定

接下來就是非常不有趣的時間了,重新設定所有角色的時間表以及出現位置

Currently, only Wizl has automated this set of settings

The next is a very uninteresting time, reset the schedule of all characters and the location of the appearance

↓↓=====!!( 2023 05 06 [ 07:10 ] AM )!!=====↓↓

Wizl 在櫃台的NTR差分

NTR differential for Wizl counters

↓↓=====!!( 2023 05 06 [ 07:53 ] AM )!!=====↓↓

Wizl's NTR status can be seen in the game, now it will be seen in the counter


↓↓=====!!( 2023 05 06 [ 11:12 ] AM )!!=====↓↓

新的NPC結構令製作非常方便,現時可以定義為完成

但NPC的內容像是會說甚麼以及有怎樣的功能還要慢慢設定及搬運

今天會慢慢製作,但不一定會再更新

為了專心工作我打算接下來半天時間不再使用網路

對於新結構感覺非常良好>W<

The new NPC structure makes production very convenient, and it can be defined as completed at present

However, the content of the NPC, such as what it will say and what functions it has, needs to be set and moved slowly.

It will be produced slowly today, but it may not be updated again

In order to concentrate on work, I plan to stop using the Internet for the next half day

Feeling very good about the new structure >W<


這是一種無法分享的喜悅,甚至無法準確描述
This is a joy that cannot be shared,can't even describe exactly


↓↓=====!! Waiting for update !!=====↓↓

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