Home Artists Posts Import Register

Content


本來是打算進行遊戲更新的,但今天打開引擎後我嘆了一口氣,進行了半個小時的整體觀察後,決定在更新遊戲劇情之前,先更新系統吧...

對於等待的人來說或者這是一個不好的消息

但對於我來說這會是一次非常重要的過程

Originally intended to update the game, but today after opening the engine I sighed, after half an hour of overall observation, decided to update the system before updating the game storyline ...

For those who are waiting, this may be a bad news

But for me this will be a very important process



我的確可以保持現有結構向上建立

但就像過去任何一次更新一樣

在這不成熟的結構下每次更新都會引發各種BUG和問題

雖然每次我都可以在一些結構前後加固及修正

但我可以預見當內容到達超過某個數量後,我只要做錯一個步驟,便會引至某個位置出錯,我非常可能無法找到出錯的原因


I can indeed keep the existing structure built upwards

But just like any update in the past

Every update in this immature structure will cause bugs and problems

Although I can reinforce and fix the structure before and after each update

But I can foresee that when the content reaches a certain amount, if I make a mistake, it will lead to an error somewhere, and I will most likely not be able to find the cause of the error.


這種戰鎚40K式獸人程序員用[俺尋思]的WAAAGH能量來製作程式的方式對於製作樣品非常好,但對於製作出真正的遊戲會非常痛苦

This kind of Warhammer 40K type orc programmers use [I seek] the WAAAGH energy to make the program way is very good for making samples, but for making the real game will be very painful


我不會真正完全重新製作整個遊戲,這對我來說非常不現實,部份重構會針對一直以來經驗無法肯定有沒有出錯的部份

I will not really recreate the whole game, it is very unrealistic for me, part of the refactoring will focus on the more confusing parts


在此說明一下這次部份重構的內容以及將會有的變化,對於不感興趣的,可以自行跳過ww

Here to explain the contents of this part of the restructuring and the changes that will have, for those who are not interested, you can skip ww


巨大量的劇情全部在同一個事件系統中處理是可行,但不明智 . 在進行劇情更新時要以索引找回需要更新的位置只因為整個事件有幾萬行的內容,可以想像當遊戲更完整時有十幾萬行或幾十萬行內容時我絕對會無法處理任何更新

The huge amount of storyline all in the same event system is feasible, but not wise . When updating the storyline, you have to use the index to find the location that needs to be updated just because the whole event has tens of thousands of lines of content, you can imagine that when the game is more complete with more than 100,000 lines or 200,000 or 300,000 lines of content I absolutely will not be able to handle any updates


統一所有劇情處理,現時玩家的行動和劇情的發生是分開處理的,這是基於本來這個遊戲會期望玩家可以自由行動並進行[行動]來和遊戲互動
但事實上這種行動互動可以演繹為一種局部的重複劇情,我會試圖以這種概念去重新製作這個[行動]系統,以減少遊戲結構的差異性

Unifying all storylines, the player's actions and the storyline are now handled separately, because originally the game would expect the player to be able to move freely and interact with the game through [actions].

But in fact, this action interaction can be interpreted as a partial repetition of the plot, I will try to recreate this [action] system with this concept to reduce the difference of the game structure


在約會中玩家和女角色同行,並由玩家自行決定行動並不是一種好的系統,玩家很容易會發生不知要做甚麼的狀況
希望會更改為當玩家和女角色約會後,女角色會先詢問玩家今天希望進行的活動,並自動給予數種選擇,根據這些選擇玩家和女角色會自動移動到目標位置並發生劇情cg,自動消耗時間並自動變化關係值和金錢量等等

It is not a good system for the player and the female character to go together on a date and let the player decide what to do, as it is easy for the player to not know what to do.
Hopefully, it will be changed to when the player and the female character dating, the female character will first ask the player what activities they want to do today, and automatically give several choices, according to these choices the player and the female character will automatically move to the target location and the occurrence of the plot cg, automatically consume time and automatically change the relationship value and the amount of money, etc.


當劇情發生時,現時玩家只會收到來自角色的訊息,需要玩家自行移動到目的地進行劇情,會有更自動化的方法會更為理想,像是當劇情發生時,訊息接收後會自動跳出選擇問玩家要否觀看對應的訊息,並在訊息閱讀完成後,應該詢問玩家要否跳過時間進行這個劇情,這樣的話會更為理想

When the plot happens, the player will only receive a message from the character, the player needs to move to the destination to carry out the plot, there will be a more automatic method will be more ideal, such as when the plot happens, the message received will automatically pop up to choose whether the player wants to watch the corresponding message, and after the message is read, the player should be asked whether to skip the time to carry out the plot, this will be more ideal


重新研究更有效和整潔的訊息系統,整個系統都是強行製作出來的產物,由各種條件上下堆砌而成,非常混亂,現在我幾乎已經不知道這東西為何還可以運作下去wwww

Re-examine a more effective and neat message system, the whole system is a product of forced production, by a variety of conditions up and down, very confusing, now I almost do not know why this thing can still workwwww



會持續會報進度,先工作去了






Files

Comments

No comments found for this post.