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Howdy! Here’s what’s up:

-We’re still working, things do look optimistic, doing our best to deliver next week.

-I’m done with all “main” characters for the location, but I still need to draw random ones (not crucial for this update, and I still have other things to do, so I can’t guarantee that “part two” will have art for random npcs).

-This week I sent out a list of events for LostRaven to write, so the “speeding up” process has started.

-We’ll add a “skip” option in strategic places (gym, vivarium intro, etc.). I understand that a lot of you are replaying the game multiple  times, so please do not hesitate to tell me what other places became annoyingly long and could use a “skip” option.

-We added some minor quality of life things that were brought up to our attention, like stairs at the Kremlin. Again, please tell me what other things you would like to see improved.

“Skip” choice:

Since it is possible for Kira to be without her “Red” version, or even without Lenn-Y, I’ve decided to add a simple choice that will work for every situation - “Space out” or “Listen”, this choice will take you to the end of the dialogue.

I wanted “Space out” to eat 1 int, but that might be too harsh.

I want it to be harder for Kira to remain intelligent and it makes sense for this option to have a “price”, but it might discourage you from skipping and defeat the whole purpose of “skip”.

Tell me what you think - Does it sound interesting, or should I keep it simple?

(Currently it doesn’t eat your intelligence).

Note: You should know that there will be an option to “buy” intelligence at the AUG’s shop soon-ish.

Now let’s talk a bit about the Vivarium:

That’s “Snowball” and “Mr.Jones”, two remaining major characters that I needed to do. Both of them are somewhat related to the whole “Farm training” chain of events:

One of my regrets is that the “New You” bimbofication happens so quickly, in one single event, so for the “farm” training, I want things to build up:

Kira will be conditioned to be sex obsessed (if she already is at high lust - jokes on them, she’s into that shit) and:

If lact content is ON - There won’t be any mystery pill or injection, it will happen gradually via induced lactation.

If Preg content is ON - Same thing, she will be gradually conditioned, even if she has high lust (it will be clear how and why in the next update already).

Both Preg and Lact have four “states”:

1. Content ON/OFF - General setting that changes the whole narrative of the location and ultimately the rest of the game (picked in Vivarium intro).

2. Fetish Existence - Whether or not Kira has a fetish for Lactation and/or Breedings (Church of Veles/Mother events).

3. Whether or not Kira can Lactate or get Pregnant (Animal Farm part of Vivarium)

4. Whether or not Kira is Lactation or Pregnant (Animal Farm and all over the game ultimately)

The whole “Vivarium” location will work like this:

-Imperator will train Kira to become a pet

-Snowball will train Kira to become a cow/relief girl

-And Mother will assist them with her own events.

At the same time you will be able to utilize all that “training” by talking to random npc’s, and that is what I’m commissioning LostRaven to write.

There will be a bunch of repeatable sexual events all over the place - gangbangs, blowjobs, anal, etc.

LostRaven will be writing those for a while, since I need to focus on “main” characters and the quest itself.

As you know the quest “Schrodinger’s Candidate” encourages you to talk to people, and ideally every part of Vivarium will compliment another.

The “Farm” part will have it’s own daily activity (different one each day), but the “pet” part will require Kira to work as a mailman - she’ll have to crawl all over Vivarium and talk to people on Imperator’s behalf.

That would work much better if we’d already have random sexual events, since Kira will be helplessly bound (by choice), and that is why I asked LostRaven to write those particular events.

Eventually this “public sex” system will be added to every other location (Residential Area, Red Square, etc.) - we’ll test how it works in Vivarium.

We’re working as hard as we can, the release schedule should become stable right after we’ll upload part two. The necessary steps have already been taken and the “speeding up” plan is in motion.

I sincerely hope that I am not wrong and not over my head by saying that we’ll do our best to deliver “Part two” next week.

Please do tell what other parts of the game you wish to see skippable (like gym shop intro)?  What other things can we improve (like the Kremlin's stairs)?  And what do you think about the idea of  “skip” option eating up 1 int?

That said, as per usual, thank you all for your patience and support, the end is near!

Comments

Christian Hoff

I like the idea of the spacing out option costing int every time you use it for immersion reasons, but maybe add an item to the aug shop ,like a brain chip that removes the penalty.

Anonymous

Maybe just make the int loss slower, say every three or four times you use it. Or, make it completely random, say a 10 or 15 percent chance for int loss to occur if space out is used.

ben4321

im compleatly dump, i have nothing to lose anymore!XD Int. -98!

ben4321

I would say "Spacing out" is the RESULT of the brainloss and NOT the REASON for it!:D

strigon888

I agree it should be that you can only space out if you have low INT, though maybe it can still lower it further.

Anonymous

tbh not having the possibility to skip some dialogs makes the replay a bit tedious especially because of the crash risk

sashalag

I like the idea of skipping text, and even some H-events (the gym is tedious, both the closets and the workout)